#!/bin/bash -ex ARTIFACTS_LIST=($ARTIFACTS) BUNDLE_DIR=build/bundle mkdir build # Set up the base artifact to combine into. BASE_ARTIFACT=${ARTIFACTS_LIST[0]} BASE_ARTIFACT_ARCH="${BASE_ARTIFACT##*-}" mv $BASE_ARTIFACT $BUNDLE_DIR # Executable binary paths that need to be combined. BIN_PATHS=(lime3ds-cli lime3ds-room lime3ds-gui.app/Contents/MacOS/lime3ds-gui) # Dylib paths that need to be combined. IFS=$'\n' DYLIB_PATHS=($(cd $BUNDLE_DIR && find . -name '*.dylib')) unset IFS # Combine all of the executable binaries and dylibs. for OTHER_ARTIFACT in "${ARTIFACTS_LIST[@]:1}"; do OTHER_ARTIFACT_ARCH="${OTHER_ARTIFACT##*-}" for BIN_PATH in "${BIN_PATHS[@]}"; do lipo -create -output $BUNDLE_DIR/$BIN_PATH $BUNDLE_DIR/$BIN_PATH $OTHER_ARTIFACT/$BIN_PATH done for DYLIB_PATH in "${DYLIB_PATHS[@]}"; do # Only merge if the libraries do not have conflicting arches, otherwise it will fail. DYLIB_INFO=`file $BUNDLE_DIR/$DYLIB_PATH` OTHER_DYLIB_INFO=`file $OTHER_ARTIFACT/$DYLIB_PATH` if ! [[ "$DYLIB_INFO" =~ "$OTHER_ARTIFACT_ARCH" ]] && ! [[ "$OTHER_DYLIB_INFO" =~ "$BASE_ARTIFACT_ARCH" ]]; then lipo -create -output $BUNDLE_DIR/$DYLIB_PATH $BUNDLE_DIR/$DYLIB_PATH $OTHER_ARTIFACT/$DYLIB_PATH fi done done # Re-sign executables and bundles after combining. APP_PATHS=(lime3ds-cli lime3ds-room lime3ds-gui.app) for APP_PATH in "${APP_PATHS[@]}"; do codesign --deep -fs - $BUNDLE_DIR/$APP_PATH done