# CMake 3.12 required for 20 to be a valid value for CXX_STANDARD cmake_minimum_required(VERSION 3.15) # Don't override the warning flags in MSVC: cmake_policy(SET CMP0092 NEW) # Enforce new LTO setting cmake_policy(SET CMP0069 NEW) # Honor visibility properties for all targets # Set the default so subdirectory cmake_minimum_required calls won't unset the policy. cmake_policy(SET CMP0063 NEW) set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Needed to compile sdl2 2.30.5+ on MSVC set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) # Allow use with targets in other directories cmake_policy(SET CMP0079 NEW) set(CMAKE_POLICY_DEFAULT_CMP0079 NEW) # Allow conditions to be used in cmake_dependent_option cmake_policy(SET CMP0127 NEW) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules") include(DownloadExternals) include(CMakeDependentOption) project(lime LANGUAGES C CXX ASM) # Some submodules like to pick their own default build type if not specified. # Make sure we default to Release build type always, unless the generator has custom types. if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE) endif() if (APPLE) # Silence warnings on empty objects, for example when platform-specific code is #ifdef'd out. set(CMAKE_C_ARCHIVE_CREATE " Scr ") set(CMAKE_CXX_ARCHIVE_CREATE " Scr ") set(CMAKE_C_ARCHIVE_FINISH " -no_warning_for_no_symbols -c ") set(CMAKE_CXX_ARCHIVE_FINISH " -no_warning_for_no_symbols -c ") # Minimum macOS 13 set(CMAKE_OSX_DEPLOYMENT_TARGET "13.0") endif() if (CMAKE_BUILD_TYPE STREQUAL Debug) set(IS_DEBUG_BUILD ON) set(IS_RELEASE_BUILD OFF) else() set(IS_DEBUG_BUILD OFF) set(IS_RELEASE_BUILD ON) endif() # LTO takes too much memory and time using MSVC. if (NOT MSVC AND IS_RELEASE_BUILD) set(DEFAULT_ENABLE_LTO ON) else() set(DEFAULT_ENABLE_LTO OFF) endif() option(ENABLE_SDL2 "Enable using SDL2" ON) CMAKE_DEPENDENT_OPTION(ENABLE_SDL2_FRONTEND "Enable the SDL2 frontend" ON "ENABLE_SDL2;NOT ANDROID" OFF) option(USE_SYSTEM_SDL2 "Use the system SDL2 lib (instead of the bundled one)" OFF) # Set bundled qt as dependent options. option(ENABLE_QT "Enable the Qt frontend" ON) option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF) option(ENABLE_QT_UPDATER "Enable built-in updater for the Qt frontend" ON) option(ENABLE_TESTS "Enable generating tests executable" ON) CMAKE_DEPENDENT_OPTION(ENABLE_DEDICATED_ROOM "Enable generating dedicated room executable" ON "NOT ANDROID" OFF) option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON) option(ENABLE_SCRIPTING "Enable RPC server for scripting" ON) option(ENABLE_CUBEB "Enables the cubeb audio backend" ON) option(ENABLE_OPENAL "Enables the OpenAL audio backend" ON) option(ENABLE_LIBUSB "Enable libusb for GameCube Adapter support" ON) CMAKE_DEPENDENT_OPTION(ENABLE_SOFTWARE_RENDERER "Enables the software renderer" ON "NOT ANDROID" OFF) CMAKE_DEPENDENT_OPTION(ENABLE_OPENGL "Enables the OpenGL renderer" ON "NOT APPLE AND NOT (LINUX AND CMAKE_SYSTEM_PROCESSOR STREQUAL \"aarch64\")" OFF) option(ENABLE_VULKAN "Enables the Vulkan renderer" ON) option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF) # Compile options CMAKE_DEPENDENT_OPTION(COMPILE_WITH_DWARF "Add DWARF debugging information" ${IS_DEBUG_BUILD} "MINGW" OFF) option(ENABLE_LTO "Enable link time optimization" ${DEFAULT_ENABLE_LTO}) option(LIME3DS_USE_PRECOMPILED_HEADERS "Use precompiled headers" ON) option(LIME3DS_WARNINGS_AS_ERRORS "Enable warnings as errors" ON) include(Lime3DSHandleSystemLibs) if (LIME3DS_USE_PRECOMPILED_HEADERS) message(STATUS "Using Precompiled Headers.") set(CMAKE_PCH_INSTANTIATE_TEMPLATES ON) # This ensures that pre-compiled headers won't invalidate build caches for every fresh checkout. if(NOT MSVC AND CMAKE_CXX_COMPILER_ID MATCHES "Clang") list(APPEND CMAKE_CXX_COMPILE_OPTIONS_CREATE_PCH -Xclang -fno-pch-timestamp) endif() endif() if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit) message(STATUS "Copying pre-commit hook") file(COPY hooks/pre-commit DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks) endif() # Use ccache for android if available # ======================================================================= if (NOT $ENV{NDK_CCACHE} EQUAL "") set(CCACHE_EXE $ENV{NDK_CCACHE}) set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_EXE}) set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_EXE}) endif() # Check for LTO support # ======================================================================= if (ENABLE_LTO) include(CheckIPOSupported) check_ipo_supported(RESULT supported OUTPUT error_msg) if (supported) message(STATUS "LTO enabled") else() message(STATUS "LTO enabled but is unavailable, disabling: ${error_msg}") set(ENABLE_LTO OFF) endif() else() message(STATUS "LTO disabled") endif() # Sanity check : Check that all submodules are present # ======================================================================= function(check_submodules_present) file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules) string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules}) foreach(module ${gitmodules}) string(REGEX REPLACE "path *= *" "" module ${module}) if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git") message(SEND_ERROR "Git submodule ${module} not found." "Please run: git submodule update --init --recursive") endif() endforeach() endfunction() if (EXISTS "${PROJECT_SOURCE_DIR}/.git/objects") # only check submodules when source is obtained via Git check_submodules_present() endif() configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc COPYONLY) if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json) file(COPY "${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json" DESTINATION "${PROJECT_BINARY_DIR}/dist/compatibility_list/") endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "") endif() # Detect current compilation architecture and create standard definitions # ======================================================================= include(CheckSymbolExists) function(detect_architecture symbol arch) if (NOT DEFINED ARCHITECTURE) set(CMAKE_REQUIRED_QUIET 1) check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch}) unset(CMAKE_REQUIRED_QUIET) # The output variable needs to be unique across invocations otherwise # CMake's crazy scope rules will keep it defined if (ARCHITECTURE_${arch}) set(ARCHITECTURE "${arch}" PARENT_SCOPE) endif() endif() endfunction() if (NOT ENABLE_GENERIC) if (CMAKE_OSX_ARCHITECTURES) set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}") elseif (MSVC) detect_architecture("_M_AMD64" x86_64) detect_architecture("_M_IX86" x86) detect_architecture("_M_ARM" arm) detect_architecture("_M_ARM64" arm64) else() detect_architecture("__x86_64__" x86_64) detect_architecture("__i386__" x86) detect_architecture("__arm__" arm) detect_architecture("__aarch64__" arm64) endif() endif() if (NOT DEFINED ARCHITECTURE) set(ARCHITECTURE "GENERIC") endif() message(STATUS "Target architecture: ${ARCHITECTURE}") # Configure C++ standard # =========================== # boost asio's concept usage doesn't play nicely with some compilers yet. add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS) # boost can have issues compiling with C++17 and up on newer versions of Clang. add_definitions(-DBOOST_NO_CXX98_FUNCTION_BASE) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Apply consistent visibility settings. set(CMAKE_CXX_VISIBILITY_PRESET default) set(CMAKE_VISIBILITY_INLINES_HIDDEN NO) # set up output paths for executable binaries set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin/$) # System imported libraries # ====================== # Prefer the -pthread flag on Linux. set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) if (ENABLE_QT) if (NOT USE_SYSTEM_QT) download_qt(6.7.2) endif() find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia Concurrent) if (UNIX AND NOT APPLE) find_package(Qt6 REQUIRED COMPONENTS DBus) endif() if (ENABLE_QT_TRANSLATION) find_package(Qt6 REQUIRED COMPONENTS LinguistTools) endif() if (NOT DEFINED QT_TARGET_PATH) # Determine the location of the compile target's Qt. get_target_property(qtcore_path Qt6::Core LOCATION_Release) string(FIND "${qtcore_path}" "/bin/" qtcore_path_bin_pos REVERSE) string(FIND "${qtcore_path}" "/lib/" qtcore_path_lib_pos REVERSE) if (qtcore_path_bin_pos GREATER qtcore_path_lib_pos) string(SUBSTRING "${qtcore_path}" 0 ${qtcore_path_bin_pos} QT_TARGET_PATH) else() string(SUBSTRING "${qtcore_path}" 0 ${qtcore_path_lib_pos} QT_TARGET_PATH) endif() endif() if (NOT DEFINED QT_HOST_PATH) # Use the same for host Qt if none is defined. set(QT_HOST_PATH "${QT_TARGET_PATH}") endif() message(STATUS "Using target Qt at ${QT_TARGET_PATH}") message(STATUS "Using host Qt at ${QT_HOST_PATH}") endif() # Use system tsl::robin_map if available (otherwise we fallback to version bundled with dynarmic) find_package(tsl-robin-map QUIET) # Platform-specific library requirements # ====================================== if (APPLE) # Umbrella framework for everything GUI-related find_library(COCOA_LIBRARY Cocoa REQUIRED) find_library(AVFOUNDATION_LIBRARY AVFoundation REQUIRED) find_library(IOSURFACE_LIBRARY IOSurface REQUIRED) set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${AVFOUNDATION_LIBRARY} ${IOSURFACE_LIBRARY} ${MOLTENVK_LIBRARY}) if (ENABLE_VULKAN) if (NOT USE_SYSTEM_MOLTENVK) download_moltenvk() endif() find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED) message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.") set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} ${MOLTENVK_LIBRARY}) endif() elseif (WIN32) set(PLATFORM_LIBRARIES winmm ws2_32) if (MINGW) # PSAPI is the Process Status API set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version) endif() elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$") set(PLATFORM_LIBRARIES rt) endif() # Setup a custom clang-format target (if clang-format can be found) that will run # against all the src files. This should be used before making a pull request. # ======================================================================= set(CLANG_FORMAT_POSTFIX "-15") find_program(CLANG_FORMAT NAMES clang-format${CLANG_FORMAT_POSTFIX} clang-format PATHS ${PROJECT_BINARY_DIR}/externals) # if find_program doesn't find it, try to download from externals if (NOT CLANG_FORMAT) if (WIN32) message(STATUS "Clang format not found! Downloading...") set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe") file(DOWNLOAD https://github.com/lime-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe "${CLANG_FORMAT}" SHOW_PROGRESS STATUS DOWNLOAD_SUCCESS) if (NOT DOWNLOAD_SUCCESS EQUAL 0) message(WARNING "Could not download clang format! Disabling the clang format target") file(REMOVE ${CLANG_FORMAT}) unset(CLANG_FORMAT) endif() else() message(WARNING "Clang format not found! Disabling the clang format target") endif() endif() if (CLANG_FORMAT) set(SRCS ${PROJECT_SOURCE_DIR}/src) set(CCOMMENT "Running clang format against all the .h and .cpp files in src/") if (WIN32) if(MINGW) add_custom_target(clang-format COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp -o -iname *.mm | xargs `cygpath -u ${CLANG_FORMAT}` -i COMMENT ${CCOMMENT}) else() add_custom_target(clang-format COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h,*.mm -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}" COMMENT ${CCOMMENT}) endif() else() add_custom_target(clang-format COMMAND find ${SRCS} -iname *.h -o -iname *.cpp -o -iname *.mm | xargs ${CLANG_FORMAT} -i COMMENT ${CCOMMENT}) endif() unset(SRCS) unset(CCOMMENT) endif() # Include source code # =================== # This function should be passed a list of all files in a target. It will automatically generate # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the # one in the filesystem. function(create_target_directory_groups target_name) # Place any files that aren't in the source list in a separate group so that they don't get in # the way. source_group("Other Files" REGULAR_EXPRESSION ".") get_target_property(target_sources "${target_name}" SOURCES) foreach(file_name IN LISTS target_sources) get_filename_component(dir_name "${file_name}" PATH) # Group names use '\' as a separator even though the entire rest of CMake uses '/'... string(REPLACE "/" "\\" group_name "${dir_name}") source_group("${group_name}" FILES "${file_name}") endforeach() endfunction() # Gets a UTC timstamp and sets the provided variable to it function(get_timestamp _var) string(TIMESTAMP timestamp UTC) set(${_var} "${timestamp}" PARENT_SCOPE) endfunction() # generate git/build information include(GetGitRevisionDescription) get_git_head_revision(GIT_REF_SPEC GIT_REV) git_describe(GIT_DESC --always --long --dirty) git_branch_name(GIT_BRANCH) get_timestamp(BUILD_DATE) # Boost # Prevent boost from linking against libs when building add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY -DBOOST_SYSTEM_NO_LIB -DBOOST_DATE_TIME_NO_LIB -DBOOST_REGEX_NO_LIB ) if (USE_SYSTEM_BOOST) find_package(Boost 1.70.0 COMPONENTS container locale serialization iostreams REQUIRED) endif() enable_testing() add_subdirectory(externals) # Boost (bundled) if (NOT USE_SYSTEM_BOOST) add_definitions( -DBOOST_ALL_NO_LIB ) add_library(Boost::boost ALIAS boost) add_library(Boost::serialization ALIAS boost_serialization) add_library(Boost::iostreams ALIAS boost_iostreams) endif() # SDL2 if (ENABLE_SDL2 AND USE_SYSTEM_SDL2) find_package(SDL2 REQUIRED) add_library(SDL2 INTERFACE) target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}") target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}") add_library(SDL2::SDL2 ALIAS SDL2) endif() if (ENABLE_LIBUSB AND USE_SYSTEM_LIBUSB) include(FindPkgConfig) find_package(LibUSB) endif() if (USE_SYSTEM_SOUNDTOUCH) include(FindPkgConfig) find_package(SoundTouch REQUIRED) add_library(SoundTouch INTERFACE) target_link_libraries(SoundTouch INTERFACE "${SOUNDTOUCH_LIBRARIES}") target_include_directories(SoundTouch INTERFACE "${SOUNDTOUCH_INCLUDE_DIRS}") endif() add_subdirectory(src) add_subdirectory(dist/installer) # Set lime-qt project or lime project as default StartUp Project in Visual Studio depending on whether QT is enabled or not if(ENABLE_QT) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT lime-qt) else() set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT lime) endif() # Create target for outputting distributable bundles. # Not supported for mobile platforms as distributables are built differently. if (NOT ANDROID) include(BundleTarget) if (ENABLE_SDL2_FRONTEND) bundle_target(lime) endif() if (ENABLE_QT) bundle_target(lime-qt) endif() if (ENABLE_DEDICATED_ROOM) bundle_target(lime-room) endif() endif() # Installation instructions # ========================= # Install freedesktop.org metadata files, following those specifications: # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html if(ENABLE_QT AND UNIX AND NOT APPLE) install(FILES "${PROJECT_SOURCE_DIR}/dist/lime3ds-gui.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications") install(FILES "${PROJECT_SOURCE_DIR}/dist/lime.svg" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps") install(FILES "${PROJECT_SOURCE_DIR}/dist/lime.xml" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages") endif()