Lime3DS/src/core/loader
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
..
3dsx.cpp HLE: Move kernel/archive.* to service/fs/ 2014-12-16 01:08:14 -02:00
3dsx.h Loader: Add 3DSX support 2014-12-08 18:06:43 +01:00
elf.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
elf.h Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override". 2014-07-04 20:37:50 -04:00
loader.cpp Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
loader.h Loader: Add 3DSX support 2014-12-08 18:06:43 +01:00
ncch.cpp Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
ncch.h Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00