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https://github.com/Lime3DS/Lime3DS.git
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a487016cb4
10 slots are offered along with 'Save to Oldest Slot' and 'Load from Newest Slot'. The savestate format is similar to the movie file format. It is called CST (Citra SavesTate), and is basically a 0x100 byte header (consisting of magic, revision, creation time and title ID) followed by Zstd compressed raw savestate data. The savestate files are saved to the `states` folder in Citra's user folder. The files are named like `<Title ID>.<Slot ID>.cst`.
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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// Directory separators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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// The user data dir
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#define ROOT_DIR "."
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#define USERDATA_DIR "user"
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#ifdef USER_DIR
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#define EMU_DATA_DIR USER_DIR
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#else
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#ifdef _WIN32
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#define EMU_DATA_DIR "Citra"
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#elif ANDROID
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// On Android internal storage is mounted as "/sdcard"
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#define SDCARD_DIR "sdcard"
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#define EMU_DATA_DIR "citra-emu"
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#else
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#define EMU_DATA_DIR "citra-emu"
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#endif
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(UserPath::UserDir)
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#define CONFIG_DIR "config"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define NAND_DIR "nand"
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#define SYSDATA_DIR "sysdata"
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#define LOG_DIR "log"
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#define CHEATS_DIR "cheats"
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#define DLL_DIR "external_dlls"
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#define SHADER_DIR "shaders"
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#define DUMP_DIR "dump"
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#define LOAD_DIR "load"
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#define SHADER_DIR "shaders"
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#define STATES_DIR "states"
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// Filenames
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// Files in the directory returned by GetUserPath(UserPath::LogDir)
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#define LOG_FILE "citra_log.txt"
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// Files in the directory returned by GetUserPath(UserPath::ConfigDir)
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#define EMU_CONFIG "emu.ini"
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#define DEBUGGER_CONFIG "debugger.ini"
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#define LOGGER_CONFIG "logger.ini"
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// Sys files
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#define SHARED_FONT "shared_font.bin"
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#define AES_KEYS "aes_keys.txt"
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#define BOOTROM9 "boot9.bin"
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#define SECRET_SECTOR "sector0x96.bin"
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