Lime3DS/src/network
James Rowe d35693bbbc More minor issue fixes
* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
..
CMakeLists.txt CMakeLists: Derive the source directory grouping from targets themselves 2017-12-11 21:11:52 -05:00
network.cpp network: Migrate logging macros (#3575) 2018-03-27 12:00:14 +01:00
network.h Implement basic virtual Room support based on enet (#2803) 2017-07-07 15:34:15 -04:00
packet.cpp packet: Simplify operator bool overload 2017-11-28 21:00:24 -05:00
packet.h Added missing parts in libnetwork (#2838) 2017-08-19 11:14:33 -06:00
room_member.cpp More minor issue fixes 2018-04-19 10:28:19 -06:00
room_member.h More minor issue fixes 2018-04-19 10:28:19 -06:00
room.cpp network: Migrate logging macros (#3575) 2018-03-27 12:00:14 +01:00
room.h NWM_UDS:: Check flags in SendTo (#3481) 2018-03-27 15:01:29 +03:00