mirror of
https://github.com/Lime3DS/Lime3DS.git
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286 lines
7.5 KiB
C++
286 lines
7.5 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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namespace Pica {
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struct FramebufferRegs {
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enum class LogicOp : u32 {
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Clear = 0,
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And = 1,
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AndReverse = 2,
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Copy = 3,
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Set = 4,
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CopyInverted = 5,
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NoOp = 6,
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Invert = 7,
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Nand = 8,
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Or = 9,
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Nor = 10,
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Xor = 11,
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Equiv = 12,
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AndInverted = 13,
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OrReverse = 14,
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OrInverted = 15,
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};
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enum class BlendEquation : u32 {
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Add = 0,
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Subtract = 1,
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ReverseSubtract = 2,
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Min = 3,
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Max = 4,
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};
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enum class BlendFactor : u32 {
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Zero = 0,
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One = 1,
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SourceColor = 2,
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OneMinusSourceColor = 3,
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DestColor = 4,
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OneMinusDestColor = 5,
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SourceAlpha = 6,
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OneMinusSourceAlpha = 7,
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DestAlpha = 8,
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OneMinusDestAlpha = 9,
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ConstantColor = 10,
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OneMinusConstantColor = 11,
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ConstantAlpha = 12,
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OneMinusConstantAlpha = 13,
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SourceAlphaSaturate = 14,
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};
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enum class CompareFunc : u32 {
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Never = 0,
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Always = 1,
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Equal = 2,
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NotEqual = 3,
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LessThan = 4,
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LessThanOrEqual = 5,
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GreaterThan = 6,
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GreaterThanOrEqual = 7,
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};
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enum class StencilAction : u32 {
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Keep = 0,
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Zero = 1,
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Replace = 2,
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Increment = 3,
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Decrement = 4,
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Invert = 5,
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IncrementWrap = 6,
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DecrementWrap = 7,
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};
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struct {
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union {
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// If false, logic blending is used
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BitField<8, 1, u32> alphablend_enable;
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};
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union {
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BitField<0, 3, BlendEquation> blend_equation_rgb;
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BitField<8, 3, BlendEquation> blend_equation_a;
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BitField<16, 4, BlendFactor> factor_source_rgb;
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BitField<20, 4, BlendFactor> factor_dest_rgb;
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BitField<24, 4, BlendFactor> factor_source_a;
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BitField<28, 4, BlendFactor> factor_dest_a;
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} alpha_blending;
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union {
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BitField<0, 4, LogicOp> logic_op;
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};
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union {
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u32 raw;
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BitField<0, 8, u32> r;
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BitField<8, 8, u32> g;
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BitField<16, 8, u32> b;
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BitField<24, 8, u32> a;
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} blend_const;
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union {
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BitField<0, 1, u32> enable;
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BitField<4, 3, CompareFunc> func;
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BitField<8, 8, u32> ref;
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} alpha_test;
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struct {
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union {
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// Raw value of this register
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u32 raw_func;
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// If true, enable stencil testing
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BitField<0, 1, u32> enable;
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// Comparison operation for stencil testing
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BitField<4, 3, CompareFunc> func;
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// Mask used to control writing to the stencil buffer
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BitField<8, 8, u32> write_mask;
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// Value to compare against for stencil testing
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BitField<16, 8, u32> reference_value;
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// Mask to apply on stencil test inputs
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BitField<24, 8, u32> input_mask;
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};
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union {
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// Raw value of this register
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u32 raw_op;
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// Action to perform when the stencil test fails
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BitField<0, 3, StencilAction> action_stencil_fail;
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// Action to perform when stencil testing passed but depth testing fails
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BitField<4, 3, StencilAction> action_depth_fail;
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// Action to perform when both stencil and depth testing pass
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BitField<8, 3, StencilAction> action_depth_pass;
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};
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} stencil_test;
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union {
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BitField<0, 1, u32> depth_test_enable;
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BitField<4, 3, CompareFunc> depth_test_func;
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BitField<8, 1, u32> red_enable;
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BitField<9, 1, u32> green_enable;
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BitField<10, 1, u32> blue_enable;
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BitField<11, 1, u32> alpha_enable;
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BitField<12, 1, u32> depth_write_enable;
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};
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INSERT_PADDING_WORDS(0x8);
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} output_merger;
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// Components are laid out in reverse byte order, most significant bits first.
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enum class ColorFormat : u32 {
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RGBA8 = 0,
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RGB8 = 1,
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RGB5A1 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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};
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enum class DepthFormat : u32 {
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D16 = 0,
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D24 = 2,
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D24S8 = 3,
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};
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// Returns the number of bytes in the specified color format
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static unsigned BytesPerColorPixel(ColorFormat format) {
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switch (format) {
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case ColorFormat::RGBA8:
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return 4;
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case ColorFormat::RGB8:
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return 3;
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case ColorFormat::RGB5A1:
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case ColorFormat::RGB565:
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case ColorFormat::RGBA4:
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return 2;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
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UNIMPLEMENTED();
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}
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}
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struct FramebufferConfig {
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INSERT_PADDING_WORDS(0x3);
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union {
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BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
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};
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BitField<0, 2, DepthFormat> depth_format;
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BitField<16, 3, ColorFormat> color_format;
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INSERT_PADDING_WORDS(0x4);
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BitField<0, 28, u32> depth_buffer_address;
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BitField<0, 28, u32> color_buffer_address;
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union {
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// Apparently, the framebuffer width is stored as expected,
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// while the height is stored as the actual height minus one.
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// Hence, don't access these fields directly but use the accessors
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// GetWidth() and GetHeight() instead.
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BitField<0, 11, u32> width;
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BitField<12, 10, u32> height;
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};
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INSERT_PADDING_WORDS(0x1);
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inline PAddr GetColorBufferPhysicalAddress() const {
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return color_buffer_address * 8;
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}
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inline PAddr GetDepthBufferPhysicalAddress() const {
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return depth_buffer_address * 8;
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}
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inline u32 GetWidth() const {
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return width;
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}
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inline u32 GetHeight() const {
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return height + 1;
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}
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} framebuffer;
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// Returns the number of bytes in the specified depth format
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static u32 BytesPerDepthPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::D16:
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return 2;
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case DepthFormat::D24:
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return 3;
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case DepthFormat::D24S8:
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return 4;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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// Returns the number of bits per depth component of the specified depth format
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static u32 DepthBitsPerPixel(DepthFormat format) {
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switch (format) {
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case DepthFormat::D16:
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return 16;
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case DepthFormat::D24:
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case DepthFormat::D24S8:
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return 24;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
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UNIMPLEMENTED();
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}
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}
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INSERT_PADDING_WORDS(0x20);
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};
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static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
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"FramebufferRegs struct has incorrect size");
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} // namespace Pica
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