Lime3DS/src/core/hle/syscall.h
2014-05-18 18:12:29 -04:00

49 lines
867 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// SVC types
struct MemoryInfo {
u32 base_address;
u32 size;
u32 permission;
u32 state;
};
struct PageInfo {
u32 flags;
};
struct ThreadContext {
u32 cpu_registers[13];
u32 sp;
u32 lr;
u32 pc;
u32 cpsr;
u32 fpu_registers[32];
u32 fpscr;
u32 fpexc;
};
enum ResetType {
RESETTYPE_ONESHOT,
RESETTYPE_STICKY,
RESETTYPE_PULSE,
RESETTYPE_MAX_BIT = (1u << 31),
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace Syscall
namespace Syscall {
void Register();
} // namespace