Lime3DS/src/video_core
Lioncash 12d4c835db geometry_pipeline: std::move vertex handler in SetVertexHandler()
std::function is allowed to internally allocate, so this prevents
potential reallocations from occurring, should that case ever happen.
2020-04-18 21:26:47 -04:00
..
debug_utils general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-07 15:14:29 +02:00
renderer_opengl Merge branch 'master' into feature/savestates-2 2020-04-17 00:01:43 +01:00
shader Apply suggestions from code review 2020-03-28 16:28:07 +00:00
swrasterizer Add ClearAll to rasterizer cache for fully wiping the cache on save/load 2020-02-13 17:42:11 +08:00
texture common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
CMakeLists.txt Merge branch 'master' into feature/savestates-2 2020-04-17 00:01:43 +01:00
command_processor.cpp clang-format fixes 2020-02-13 17:39:15 +08:00
command_processor.h video_core serialization 2020-02-13 17:34:16 +08:00
generate_shaders.cmake video_core: add texture filtering (#5017) 2020-03-16 09:42:05 -05:00
geometry_pipeline.cpp geometry_pipeline: std::move vertex handler in SetVertexHandler() 2020-04-18 21:26:47 -04:00
geometry_pipeline.h Fixed setting the right DSP service on deserialization 2020-02-13 17:42:10 +08:00
gpu_debugger.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
pica_state.h Code review actions (plus hopefully fix the linux CI) 2020-03-31 17:54:28 +01:00
pica_types.h clang-format fixes 2020-02-13 17:39:15 +08:00
pica.cpp clang-format fixes 2020-02-13 17:39:15 +08:00
pica.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
primitive_assembly.cpp log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
primitive_assembly.h Code review changes - clarified HTTP serialization 2020-03-28 16:29:15 +00:00
rasterizer_interface.h Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
regs_framebuffer.h log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
regs_lighting.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_pipeline.h Use the correct register length for index_array 2019-12-13 18:08:07 -07:00
regs_rasterizer.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
regs_shader.h pica/regs: layout geometry shader configuration regs 2017-08-10 01:53:08 +03:00
regs_texturing.h gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
regs.cpp Pica/Regs: Use binary search to look up reg names 2017-02-09 00:04:24 -08:00
regs.h remove ugly msvc hack 2019-09-15 22:35:21 -05:00
renderer_base.cpp Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
renderer_base.h Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
utils.h Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
vertex_loader.cpp Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
vertex_loader.h VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
video_core.cpp Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
video_core.h Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00