Lime3DS/src/video_core/renderer_opengl
2023-07-04 21:00:24 -07:00
..
frame_dumper_opengl.cpp Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
frame_dumper_opengl.h Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
gl_blit_helper.cpp video_core: Add MMPX texture filter (#6564) 2023-05-31 11:55:46 +03:00
gl_blit_helper.h video_core: Add MMPX texture filter (#6564) 2023-05-31 11:55:46 +03:00
gl_driver.cpp renderer_opengl: Add debug scopes to logging (#6650) 2023-06-30 02:16:54 +03:00
gl_driver.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_rasterizer_cache.cpp Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_rasterizer.cpp gl_rasterizer: Reset normal map flag each draw (#6636) 2023-06-24 00:30:16 +03:00
gl_rasterizer.h Rasterizer cache refactor v2 (#6479) 2023-05-07 02:34:28 +03:00
gl_resource_manager.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_resource_manager.h Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_shader_decompiler.cpp video_core: Reduce nihstro includes in headers. (#6626) 2023-06-19 15:49:22 -07:00
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp gl_shader_disk_cache.cpp: Flush transferable_file and precompiled_file more often (#6483) 2023-05-07 02:34:40 +03:00
gl_shader_disk_cache.h Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
gl_shader_gen.cpp Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_shader_gen.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_shader_manager.cpp Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
gl_shader_manager.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_shader_util.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_shader_util.h Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_state.cpp android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_state.h Custom textures rewrite (#6452) 2023-04-27 07:38:28 +03:00
gl_stream_buffer.cpp Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
gl_stream_buffer.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_texture_runtime.cpp build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
gl_texture_runtime.h video_core: Add debug scopes (#6634) 2023-06-23 03:37:13 +02:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h video_core: Run clang format 2022-08-22 08:00:30 +03:00
post_processing_opengl.cpp Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp frontend: Added Hybrid Screen screen layout option (#4542) (#6600) 2023-06-29 01:42:57 +03:00
renderer_opengl.h renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426) 2023-05-01 16:27:42 +02:00