Lime3DS/src/core/rpc
Weiyi Wang 870579d38f rpc: send ending packet in Server instead of UDPServer
udp_server might not be created due to error (occupied port etc.), in which case its destructor and thread-ending call chain will not be excuted in Server::Stop. However, the ending packet still need to be send no matter udp is on or not, so move it to Server::Stop
2019-03-04 11:05:07 -05:00
..
packet.cpp Initial support for scripting (#4016) 2018-09-11 22:00:12 +02:00
packet.h Initial support for scripting (#4016) 2018-09-11 22:00:12 +02:00
rpc_server.cpp Memory: move block operations into class 2018-12-05 20:21:14 -05:00
rpc_server.h Scripting: reimplement protocol over plan UDP using boost::asio 2019-02-02 15:25:23 -05:00
server.cpp rpc: send ending packet in Server instead of UDPServer 2019-03-04 11:05:07 -05:00
server.h Scripting: reimplement protocol over plan UDP using boost::asio 2019-02-02 15:25:23 -05:00
udp_server.cpp rpc: send ending packet in Server instead of UDPServer 2019-03-04 11:05:07 -05:00
udp_server.h Scripting: reimplement protocol over plan UDP using boost::asio 2019-02-02 15:25:23 -05:00