mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-26 17:51:56 +01:00
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/common.h"
|
|
|
|
class RendererBase : NonCopyable {
|
|
public:
|
|
|
|
/// Used to reference a framebuffer
|
|
enum kFramebuffer {
|
|
kFramebuffer_VirtualXFB = 0,
|
|
kFramebuffer_EFB,
|
|
kFramebuffer_Texture
|
|
};
|
|
|
|
RendererBase() : m_current_fps(0), m_current_frame(0) {
|
|
}
|
|
|
|
virtual ~RendererBase() {
|
|
}
|
|
|
|
/// Swap buffers (render frame)
|
|
virtual void SwapBuffers() = 0;
|
|
|
|
/**
|
|
* Set the emulator window to use for renderer
|
|
* @param window EmuWindow handle to emulator window to use for rendering
|
|
*/
|
|
virtual void SetWindow(EmuWindow* window) = 0;
|
|
|
|
/// Initialize the renderer
|
|
virtual void Init() = 0;
|
|
|
|
/// Shutdown the renderer
|
|
virtual void ShutDown() = 0;
|
|
|
|
// Getter/setter functions:
|
|
// ------------------------
|
|
|
|
f32 GetCurrentframe() const {
|
|
return m_current_fps;
|
|
}
|
|
|
|
int current_frame() const {
|
|
return m_current_frame;
|
|
}
|
|
|
|
protected:
|
|
f32 m_current_fps; ///< Current framerate, should be set by the renderer
|
|
int m_current_frame; ///< Current frame, should be set by the renderer
|
|
|
|
};
|