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https://github.com/Lime3DS/Lime3DS.git
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f852369986
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include "audio_core/null_sink.h"
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#include "audio_core/sink_details.h"
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#ifdef HAVE_SDL2
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#include "audio_core/sdl2_sink.h"
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#endif
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#include "common/logging/log.h"
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namespace AudioCore {
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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const std::vector<SinkDetails> g_sink_details = {
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#ifdef HAVE_SDL2
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{"sdl2", []() { return std::make_unique<SDL2Sink>(); }},
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#endif
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{"null", []() { return std::make_unique<NullSink>(); }},
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};
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const SinkDetails& GetSinkDetails(std::string sink_id) {
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auto iter =
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std::find_if(g_sink_details.begin(), g_sink_details.end(),
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[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
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if (sink_id == "auto" || iter == g_sink_details.end()) {
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if (sink_id != "auto") {
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LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id %s", sink_id.c_str());
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}
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// Auto-select.
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// g_sink_details is ordered in terms of desirability, with the best choice at the front.
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iter = g_sink_details.begin();
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}
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return *iter;
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}
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} // namespace AudioCore
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