Lime3DS/src/core/settings.cpp
MerryMage 64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00

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1.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include "core/gdbstub/gdbstub.h"
#include "settings.h"
#include "video_core/video_core.h"
#include "core/frontend/emu_window.h"
namespace Settings {
Values values = {};
void Apply() {
GDBStub::SetServerPort(static_cast<u32>(values.gdbstub_port));
GDBStub::ToggleServer(values.use_gdbstub);
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
if (VideoCore::g_emu_window) {
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
AudioCore::SelectSink(values.sink_id);
AudioCore::EnableStretching(values.enable_audio_stretching);
}
} // namespace