Lime3DS/src
James Rowe 1f6791431d Move almost all state change tracking to MultiplayerState
Each window can still watch for state changes to update the ui or to
close the window as appropriate, but for any error announcements, they
all belong in Multiplayer state now.
2018-04-19 10:28:18 -06:00
..
audio_core Replace format specifiers for all usages of ASSERT_MSG 2018-03-27 23:28:42 +08:00
citra SDL2: Implement fullscreen 2018-04-17 23:22:23 +05:30
citra_qt Move almost all state change tracking to MultiplayerState 2018-04-19 10:28:18 -06:00
common [quick-fix]file-util: fmtlib errors on FILE* type parameter. Explicitly cast it to void* 2018-04-06 13:35:37 +03:00
core Merge pull request #3656 from lioncash/relocate 2018-04-15 10:34:14 +01:00
dedicated_room citra-room: Use the default OpenGL loader instead of SDL_GL_GetProcAddress 2018-04-06 20:27:47 +01:00
input_common input_common: Migrate logging macros 2018-03-25 17:46:02 +08:00
network NWM_UDS:: Check flags in SendTo (#3481) 2018-03-27 15:01:29 +03:00
tests Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
video_core shader: avoid recomputing hash for the same program 2018-04-17 09:47:59 +03:00
web_service verify_login: Make VerifyLogin exceptionless 2018-03-28 21:34:21 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt Network: Added an executable to host an dedicated room for local wifi 2018-03-09 19:11:32 +01:00