Lime3DS/src/audio_core
bunnei 16dcec05d1
Merge pull request #3151 from MerryMage/looping-bug
Audio/HLE/Source: Fix looped state not updating
2017-11-29 10:43:06 -05:00
..
hle Audio/HLE/Source: Fix looped state not updating 2017-11-25 11:10:10 +00:00
audio_core.cpp CoreTiming: Reworked CoreTiming (#3119) 2017-11-25 14:56:57 +01:00
audio_core.h DSP: Create backing memory for entire DSP RAM 2017-05-09 21:44:00 -07:00
CMakeLists.txt CMake: Add SoundTouch include path to target property 2017-05-27 22:09:28 -07:00
codec.cpp Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). 2017-09-25 18:31:37 -05:00
codec.h Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). 2017-09-25 18:31:37 -05:00
interpolate.cpp Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). 2017-09-25 18:31:37 -05:00
interpolate.h Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16). 2017-09-25 18:31:37 -05:00
null_sink.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sdl2_sink.cpp sdl2_sink: Disallow audio device from changing any parameter other than the frequency 2017-10-24 14:03:34 +01:00
sdl2_sink.h fixed the override warning 2017-01-27 14:24:14 -06:00
sink_details.cpp SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink_details.h SDL: Select audio device (#2403) 2017-01-25 22:33:26 -05:00
sink.h Doxygen: Amend minor issues (#2593) 2017-02-26 17:58:51 -08:00
time_stretch.cpp Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
time_stretch.h Doxygen: Amend minor issues (#2593) 2017-02-26 17:58:51 -08:00