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https://github.com/Lime3DS/Lime3DS.git
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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/hle/result.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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struct NCCHData {
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std::shared_ptr<std::vector<u8>> icon;
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std::shared_ptr<std::vector<u8>> logo;
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std::shared_ptr<std::vector<u8>> banner;
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std::shared_ptr<FileUtil::IOFile> romfs_file;
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u64 romfs_offset = 0;
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u64 romfs_size = 0;
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};
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/// File system interface to the SelfNCCH archive
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class ArchiveFactory_SelfNCCH final : public ArchiveFactory {
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public:
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explicit ArchiveFactory_SelfNCCH(Loader::AppLoader& app_loader);
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std::string GetName() const override {
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return "SelfNCCH";
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}
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ResultVal<std::unique_ptr<ArchiveBackend>> Open(const Path& path) override;
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ResultCode Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info) override;
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ResultVal<ArchiveFormatInfo> GetFormatInfo(const Path& path) const override;
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private:
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NCCHData ncch_data;
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};
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} // namespace FileSys
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