mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2025-01-12 17:59:06 +01:00
22df17c303
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked