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https://github.com/Lime3DS/Lime3DS.git
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399a660faa
Sorry for the large diff, the implementation is quite long, and I can't really find a good way to split it into commits.
197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <limits>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "common/common_types.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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#include "core/dumping/backend.h"
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libswresample/swresample.h>
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#include <libswscale/swscale.h>
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}
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namespace VideoDumper {
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using VariableAudioFrame = std::vector<s16>;
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void InitFFmpegLibraries();
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/**
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* Wrapper around FFmpeg AVCodecContext + AVStream.
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* Rescales/Resamples, encodes and writes a frame.
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*/
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class FFmpegStream {
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public:
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bool Init(AVFormatContext* format_context);
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void Free();
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void Flush();
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protected:
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~FFmpegStream();
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void WritePacket(AVPacket& packet);
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void SendFrame(AVFrame* frame);
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struct AVCodecContextDeleter {
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void operator()(AVCodecContext* codec_context) const {
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avcodec_free_context(&codec_context);
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}
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};
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struct AVFrameDeleter {
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void operator()(AVFrame* frame) const {
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av_frame_free(&frame);
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}
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};
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AVFormatContext* format_context{};
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std::unique_ptr<AVCodecContext, AVCodecContextDeleter> codec_context{};
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AVStream* stream{};
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};
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/**
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* A FFmpegStream used for video data.
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* Rescales, encodes and writes a frame.
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*/
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class FFmpegVideoStream : public FFmpegStream {
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public:
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~FFmpegVideoStream();
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bool Init(AVFormatContext* format_context, AVOutputFormat* output_format,
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const Layout::FramebufferLayout& layout);
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void Free();
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void ProcessFrame(VideoFrame& frame);
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private:
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struct SwsContextDeleter {
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void operator()(SwsContext* sws_context) const {
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sws_freeContext(sws_context);
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}
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};
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u64 frame_count{};
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std::unique_ptr<AVFrame, AVFrameDeleter> current_frame{};
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std::unique_ptr<AVFrame, AVFrameDeleter> scaled_frame{};
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std::unique_ptr<SwsContext, SwsContextDeleter> sws_context{};
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Layout::FramebufferLayout layout;
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/// The pixel format the frames are stored in
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static constexpr AVPixelFormat pixel_format = AVPixelFormat::AV_PIX_FMT_BGRA;
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};
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/**
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* A FFmpegStream used for audio data.
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* Resamples (converts), encodes and writes a frame.
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*/
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class FFmpegAudioStream : public FFmpegStream {
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public:
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~FFmpegAudioStream();
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bool Init(AVFormatContext* format_context);
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void Free();
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void ProcessFrame(VariableAudioFrame& channel0, VariableAudioFrame& channel1);
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std::size_t GetAudioFrameSize() const;
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private:
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struct SwrContextDeleter {
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void operator()(SwrContext* swr_context) const {
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swr_free(&swr_context);
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}
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};
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u64 sample_count{};
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std::unique_ptr<AVFrame, AVFrameDeleter> audio_frame{};
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std::unique_ptr<SwrContext, SwrContextDeleter> swr_context{};
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u8** resampled_data{};
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};
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/**
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* Wrapper around FFmpeg AVFormatContext.
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* Manages the video and audio streams, and accepts video and audio data.
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*/
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class FFmpegMuxer {
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public:
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~FFmpegMuxer();
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bool Init(const std::string& path, const std::string& format,
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const Layout::FramebufferLayout& layout);
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void Free();
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void ProcessVideoFrame(VideoFrame& frame);
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void ProcessAudioFrame(VariableAudioFrame& channel0, VariableAudioFrame& channel1);
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void FlushVideo();
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void FlushAudio();
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std::size_t GetAudioFrameSize() const;
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void WriteTrailer();
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private:
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struct AVFormatContextDeleter {
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void operator()(AVFormatContext* format_context) const {
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avio_closep(&format_context->pb);
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avformat_free_context(format_context);
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}
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};
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FFmpegAudioStream audio_stream{};
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FFmpegVideoStream video_stream{};
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std::unique_ptr<AVFormatContext, AVFormatContextDeleter> format_context{};
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};
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/**
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* FFmpeg video dumping backend.
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* This class implements a double buffer, and an audio queue to keep audio data
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* before enough data is received to form a frame.
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*/
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class FFmpegBackend : public Backend {
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public:
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FFmpegBackend();
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~FFmpegBackend() override;
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bool StartDumping(const std::string& path, const std::string& format,
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const Layout::FramebufferLayout& layout) override;
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void AddVideoFrame(const VideoFrame& frame) override;
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void AddAudioFrame(const AudioCore::StereoFrame16& frame) override;
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void AddAudioSample(const std::array<s16, 2>& sample) override;
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void StopDumping() override;
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bool IsDumping() const override;
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Layout::FramebufferLayout GetLayout() const override;
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private:
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void CheckAudioBuffer();
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void EndDumping();
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std::atomic_bool is_dumping = false; ///< Whether the backend is currently dumping
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FFmpegMuxer ffmpeg{};
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Layout::FramebufferLayout video_layout;
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std::array<VideoFrame, 2> video_frame_buffers;
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u32 current_buffer = 0, next_buffer = 1;
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Common::Event event1, event2;
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std::thread video_processing_thread;
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/// An audio buffer used to temporarily hold audio data, before the size is big enough
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/// to be sent to the encoder as a frame
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std::array<VariableAudioFrame, 2> audio_buffers;
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std::array<Common::SPSCQueue<VariableAudioFrame>, 2> audio_frame_queues;
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std::thread audio_processing_thread;
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Common::Event processing_ended;
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};
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} // namespace VideoDumper
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