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https://github.com/Lime3DS/Lime3DS.git
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3652809408
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
36 lines
911 B
C++
36 lines
911 B
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/gsp/gsp.h"
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namespace Service {
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namespace GSP {
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static std::weak_ptr<GSP_GPU> gsp_gpu;
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FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->GetFrameBufferInfo(thread_id, screen_index);
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}
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void SignalInterrupt(InterruptId interrupt_id) {
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auto gpu = gsp_gpu.lock();
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ASSERT(gpu != nullptr);
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return gpu->SignalInterrupt(interrupt_id);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto gpu = std::make_shared<GSP_GPU>();
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gpu->InstallAsService(service_manager);
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gsp_gpu = gpu;
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}
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} // namespace GSP
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} // namespace Service
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