Lime3DS/src/core/hle/service/gsp/gsp.cpp
Subv 3652809408 HLE: Convert GSP_GPU to ServiceFramework.
The only functional change is the error handling of GSP_GPU::ReadHWRegs function. We previously didn't return error codes (not even for success). The new returns were found by reverse engineering the GSP module.
2017-12-21 10:30:22 -05:00

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/gsp/gsp.h"
namespace Service {
namespace GSP {
static std::weak_ptr<GSP_GPU> gsp_gpu;
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
auto gpu = gsp_gpu.lock();
ASSERT(gpu != nullptr);
return gpu->GetFrameBufferInfo(thread_id, screen_index);
}
void SignalInterrupt(InterruptId interrupt_id) {
auto gpu = gsp_gpu.lock();
ASSERT(gpu != nullptr);
return gpu->SignalInterrupt(interrupt_id);
}
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto gpu = std::make_shared<GSP_GPU>();
gpu->InstallAsService(service_manager);
gsp_gpu = gpu;
}
} // namespace GSP
} // namespace Service