Lime3DS/src/core/hle/kernel/server_session.h
2016-11-30 23:28:31 -05:00

78 lines
2.9 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/memory.h"
namespace Kernel {
class ClientSession;
/**
* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
* primitive for communication between different processes, and are used to implement service calls
* to the various system services.
*
* To make a service call, the client must write the command header and parameters to the buffer
* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
* SVC call with its ClientSession handle. The kernel will read the command header, using it to marshall
* the parameters to the process at the server endpoint of the session. After the server replies to
* the request, the response is marshalled back to the caller's TLS buffer and control is
* transferred back to it.
*/
class ServerSession : public WaitObject {
public:
ServerSession();
~ServerSession() override;
/**
* Creates a server session. The server session can have an optional HLE handler,
* which will be invoked to handle the IPC requests that this session receives.
* @param name Optional name of the server session.
* @param hle_handler Optional HLE handler for this server session.
* @return The created server session
*/
static ResultVal<SharedPtr<ServerSession>> Create(std::string name = "Unknown", std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
std::string GetTypeName() const override {
return "ServerSession";
}
static const HandleType HANDLE_TYPE = HandleType::ServerSession;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
/**
* Creates a pair of ServerSession and an associated ClientSession.
* @param name Optional name of the ports
* @return The created session tuple
*/
static std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>> CreateSessionPair(const std::string& name = "Unknown", std::shared_ptr<Service::SessionRequestHandler> hle_handler = nullptr);
/**
* Handle a sync request from the emulated application.
* Only HLE services should override this function.
* @returns ResultCode from the operation.
*/
virtual ResultCode HandleSyncRequest();
bool ShouldWait() override;
void Acquire() override;
std::string name; ///< The name of this session (optional)
bool signaled; ///< Whether there's new data available to this ServerSession
std::shared_ptr<Service::SessionRequestHandler> hle_handler; ///< This session's HLE request handler (optional)
};
}