Lime3DS/src/video_core/primitive_assembly.cpp
archshift ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00

66 lines
2.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "pica.h"
#include "primitive_assembly.h"
#include "vertex_shader.h"
#include "common/logging/log.h"
#include "video_core/debug_utils/debug_utils.h"
namespace Pica {
template<typename VertexType>
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
: topology(topology), buffer_index(0) {
}
template<typename VertexType>
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
{
switch (topology) {
case Regs::TriangleTopology::List:
case Regs::TriangleTopology::ListIndexed:
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
buffer_index = 0;
triangle_handler(buffer[0], buffer[1], vtx);
}
break;
case Regs::TriangleTopology::Strip:
case Regs::TriangleTopology::Fan:
if (strip_ready) {
// TODO: Should be "buffer[0], buffer[1], vtx" instead!
// Not quite sure why we need this order for things to show up properly.
// Maybe a bug in the rasterizer?
triangle_handler(buffer[1], buffer[0], vtx);
}
buffer[buffer_index] = vtx;
if (topology == Regs::TriangleTopology::Strip) {
strip_ready |= (buffer_index == 1);
buffer_index = !buffer_index;
} else if (topology == Regs::TriangleTopology::Fan) {
buffer_index = 1;
strip_ready = true;
}
break;
default:
LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology);
break;
}
}
// explicitly instantiate use cases
template
struct PrimitiveAssembler<VertexShader::OutputVertex>;
template
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
} // namespace