A Nintendo 3DS Emulator
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Christoph 3bf924cd20 Camera translation (#3747)
* citra_qt: correct spelling in configuration

* citra_qt/camera: Changed the order of the translation

The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".

* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"

* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
.appveyor appveyor: Generate PDBs for mingw build 2018-03-27 11:57:34 +01:00
.github Edit Citra URLs (#2728) 2017-06-03 23:51:45 +03:00
.travis travis: fix dependency name for transifex job 2018-05-12 01:18:02 +03:00
CMakeModules citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
dist Updated the translations one more time 2018-05-07 16:31:33 +03:00
externals Update fmtlib to fix msvc warnings 2018-04-05 22:33:12 -06:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src Camera translation (#3747) 2018-05-19 12:03:06 +03:00
.gitignore gitignore: ignore CMakeLists.txt.user* instead of CMakeLists.txt.user 2018-04-29 19:10:25 -05:00
.gitmodules Move WebServices to use LibreSSL + cpp-httplib (#3501) 2018-03-24 13:19:35 -06:00
.travis.yml Travis: only enable transifex job on main repo 2018-04-27 19:52:52 +03:00
appveyor.yml citra_qt: camera integration (#3566) 2018-05-11 11:42:23 -06:00
CMakeLists.txt Merge pull request #3730 from FearlessTobi/game-compat-fixes 2018-05-11 11:59:53 -06:00
CONTRIBUTING.md Merge pull request #3466 from daniellimws/edit-contributing 2018-03-09 21:14:17 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md README: add info about translation 2018-01-04 15:26:15 +02:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra Emulator

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS. Citra only emulates a subset of 3DS hardware and therefore is generally only useful for running/debugging homebrew applications.

Citra is even able to boot several commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means the same as "OK" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

For development discussion, please join us at #citra on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please checkout citra project on transifex. We centralize the translation work there, and periodically upstream translation.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working

We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.