mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-05 01:45:05 +01:00
64f6e5e597
So that unit test can test CPU without constructing the entire system. Also remove hacks in the System class
303 lines
8.8 KiB
C++
303 lines
8.8 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include "common/common_types.h"
|
|
#include "core/frontend/applets/swkbd.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/memory.h"
|
|
#include "core/perf_stats.h"
|
|
#include "core/telemetry_session.h"
|
|
|
|
class EmuWindow;
|
|
class ARM_Interface;
|
|
|
|
namespace Memory {
|
|
class MemorySystem;
|
|
}
|
|
|
|
namespace AudioCore {
|
|
class DspInterface;
|
|
}
|
|
|
|
namespace RPC {
|
|
class RPCServer;
|
|
}
|
|
|
|
namespace Service {
|
|
namespace SM {
|
|
class ServiceManager;
|
|
}
|
|
namespace FS {
|
|
class ArchiveManager;
|
|
}
|
|
} // namespace Service
|
|
|
|
namespace Kernel {
|
|
class KernelSystem;
|
|
}
|
|
|
|
namespace Cheats {
|
|
class CheatEngine;
|
|
}
|
|
|
|
namespace Core {
|
|
|
|
class Timing;
|
|
|
|
class System {
|
|
public:
|
|
/**
|
|
* Gets the instance of the System singleton class.
|
|
* @returns Reference to the instance of the System singleton class.
|
|
*/
|
|
static System& GetInstance() {
|
|
return s_instance;
|
|
}
|
|
|
|
/// Enumeration representing the return values of the System Initialize and Load process.
|
|
enum class ResultStatus : u32 {
|
|
Success, ///< Succeeded
|
|
ErrorNotInitialized, ///< Error trying to use core prior to initialization
|
|
ErrorGetLoader, ///< Error finding the correct application loader
|
|
ErrorSystemMode, ///< Error determining the system mode
|
|
ErrorLoader, ///< Error loading the specified application
|
|
ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
|
|
ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
|
|
/// invalid format
|
|
ErrorSystemFiles, ///< Error in finding system files
|
|
ErrorVideoCore, ///< Error in the video core
|
|
ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
|
|
/// generic drivers installed
|
|
ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
|
|
/// OpenGL 3.3 or higher
|
|
ShutdownRequested, ///< Emulated program requested a system shutdown
|
|
ErrorUnknown ///< Any other error
|
|
};
|
|
|
|
/**
|
|
* Run the core CPU loop
|
|
* This function runs the core for the specified number of CPU instructions before trying to
|
|
* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
|
|
* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
|
|
* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
|
|
* update is requested (e.g. on a thread switch).
|
|
* @param tight_loop If false, the CPU single-steps.
|
|
* @return Result status, indicating whethor or not the operation succeeded.
|
|
*/
|
|
ResultStatus RunLoop(bool tight_loop = true);
|
|
|
|
/**
|
|
* Step the CPU one instruction
|
|
* @return Result status, indicating whethor or not the operation succeeded.
|
|
*/
|
|
ResultStatus SingleStep();
|
|
|
|
/// Shutdown the emulated system.
|
|
void Shutdown();
|
|
|
|
/// Shutdown and then load again
|
|
void Reset();
|
|
|
|
/// Request reset of the system
|
|
void RequestReset() {
|
|
reset_requested = true;
|
|
}
|
|
|
|
/// Request shutdown of the system
|
|
void RequestShutdown() {
|
|
shutdown_requested = true;
|
|
}
|
|
|
|
/**
|
|
* Load an executable application.
|
|
* @param emu_window Reference to the host-system window used for video output and keyboard
|
|
* input.
|
|
* @param filepath String path to the executable application to load on the host file system.
|
|
* @returns ResultStatus code, indicating if the operation succeeded.
|
|
*/
|
|
ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
|
|
|
|
/**
|
|
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
|
|
* application).
|
|
* @returns True if the emulated system is powered on, otherwise false.
|
|
*/
|
|
bool IsPoweredOn() const {
|
|
return cpu_core != nullptr;
|
|
}
|
|
|
|
/**
|
|
* Returns a reference to the telemetry session for this emulation session.
|
|
* @returns Reference to the telemetry session.
|
|
*/
|
|
Core::TelemetrySession& TelemetrySession() const {
|
|
return *telemetry_session;
|
|
}
|
|
|
|
/// Prepare the core emulation for a reschedule
|
|
void PrepareReschedule();
|
|
|
|
PerfStats::Results GetAndResetPerfStats();
|
|
|
|
/**
|
|
* Gets a reference to the emulated CPU.
|
|
* @returns A reference to the emulated CPU.
|
|
*/
|
|
ARM_Interface& CPU() {
|
|
return *cpu_core;
|
|
}
|
|
|
|
/**
|
|
* Gets a reference to the emulated DSP.
|
|
* @returns A reference to the emulated DSP.
|
|
*/
|
|
AudioCore::DspInterface& DSP() {
|
|
return *dsp_core;
|
|
}
|
|
|
|
/**
|
|
* Gets a reference to the service manager.
|
|
* @returns A reference to the service manager.
|
|
*/
|
|
Service::SM::ServiceManager& ServiceManager();
|
|
|
|
/**
|
|
* Gets a const reference to the service manager.
|
|
* @returns A const reference to the service manager.
|
|
*/
|
|
const Service::SM::ServiceManager& ServiceManager() const;
|
|
|
|
/// Gets a reference to the archive manager
|
|
Service::FS::ArchiveManager& ArchiveManager();
|
|
|
|
/// Gets a const reference to the archive manager
|
|
const Service::FS::ArchiveManager& ArchiveManager() const;
|
|
|
|
/// Gets a reference to the kernel
|
|
Kernel::KernelSystem& Kernel();
|
|
|
|
/// Gets a const reference to the kernel
|
|
const Kernel::KernelSystem& Kernel() const;
|
|
|
|
/// Gets a reference to the timing system
|
|
Timing& CoreTiming();
|
|
|
|
/// Gets a const reference to the timing system
|
|
const Timing& CoreTiming() const;
|
|
|
|
/// Gets a reference to the memory system
|
|
Memory::MemorySystem& Memory();
|
|
|
|
/// Gets a const reference to the memory system
|
|
const Memory::MemorySystem& Memory() const;
|
|
|
|
/// Gets a reference to the cheat engine
|
|
Cheats::CheatEngine& CheatEngine();
|
|
|
|
/// Gets a const reference to the cheat engine
|
|
const Cheats::CheatEngine& CheatEngine() const;
|
|
|
|
PerfStats perf_stats;
|
|
FrameLimiter frame_limiter;
|
|
|
|
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
|
|
status = new_status;
|
|
if (details) {
|
|
status_details = details;
|
|
}
|
|
}
|
|
|
|
const std::string& GetStatusDetails() const {
|
|
return status_details;
|
|
}
|
|
|
|
Loader::AppLoader& GetAppLoader() const {
|
|
return *app_loader;
|
|
}
|
|
|
|
/// Frontend Applets
|
|
|
|
void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
|
|
|
|
std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
|
|
return registered_swkbd;
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Initialize the emulated system.
|
|
* @param emu_window Reference to the host-system window used for video output and keyboard
|
|
* input.
|
|
* @param system_mode The system mode.
|
|
* @return ResultStatus code, indicating if the operation succeeded.
|
|
*/
|
|
ResultStatus Init(EmuWindow& emu_window, u32 system_mode);
|
|
|
|
/// Reschedule the core emulation
|
|
void Reschedule();
|
|
|
|
/// AppLoader used to load the current executing application
|
|
std::unique_ptr<Loader::AppLoader> app_loader;
|
|
|
|
/// ARM11 CPU core
|
|
std::unique_ptr<ARM_Interface> cpu_core;
|
|
|
|
/// DSP core
|
|
std::unique_ptr<AudioCore::DspInterface> dsp_core;
|
|
|
|
/// When true, signals that a reschedule should happen
|
|
bool reschedule_pending{};
|
|
|
|
/// Telemetry session for this emulation session
|
|
std::unique_ptr<Core::TelemetrySession> telemetry_session;
|
|
|
|
/// Service manager
|
|
std::shared_ptr<Service::SM::ServiceManager> service_manager;
|
|
|
|
/// Frontend applets
|
|
std::shared_ptr<Frontend::SoftwareKeyboard> registered_swkbd;
|
|
|
|
/// Cheats manager
|
|
std::unique_ptr<Cheats::CheatEngine> cheat_engine;
|
|
|
|
/// RPC Server for scripting support
|
|
std::unique_ptr<RPC::RPCServer> rpc_server;
|
|
|
|
std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
|
|
|
|
std::unique_ptr<Memory::MemorySystem> memory;
|
|
std::unique_ptr<Kernel::KernelSystem> kernel;
|
|
std::unique_ptr<Timing> timing;
|
|
|
|
private:
|
|
static System s_instance;
|
|
|
|
ResultStatus status = ResultStatus::Success;
|
|
std::string status_details = "";
|
|
/// Saved variables for reset
|
|
EmuWindow* m_emu_window;
|
|
std::string m_filepath;
|
|
|
|
std::atomic<bool> reset_requested;
|
|
std::atomic<bool> shutdown_requested;
|
|
};
|
|
|
|
inline ARM_Interface& CPU() {
|
|
return System::GetInstance().CPU();
|
|
}
|
|
|
|
inline AudioCore::DspInterface& DSP() {
|
|
return System::GetInstance().DSP();
|
|
}
|
|
|
|
inline TelemetrySession& Telemetry() {
|
|
return System::GetInstance().TelemetrySession();
|
|
}
|
|
|
|
} // namespace Core
|