mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-28 20:44:15 +01:00
6e22891761
Gets the class out of the global namespace.
163 lines
6.4 KiB
C++
163 lines
6.4 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cmath>
|
|
#include <mutex>
|
|
#include "core/frontend/emu_window.h"
|
|
#include "core/frontend/input.h"
|
|
#include "core/settings.h"
|
|
|
|
namespace Frontend {
|
|
|
|
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
|
public std::enable_shared_from_this<TouchState> {
|
|
public:
|
|
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
|
|
return std::make_unique<Device>(shared_from_this());
|
|
}
|
|
|
|
std::mutex mutex;
|
|
|
|
bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
|
|
|
|
float touch_x = 0.0f; ///< Touchpad X-position
|
|
float touch_y = 0.0f; ///< Touchpad Y-position
|
|
|
|
private:
|
|
class Device : public Input::TouchDevice {
|
|
public:
|
|
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
|
|
std::tuple<float, float, bool> GetStatus() const override {
|
|
if (auto state = touch_state.lock()) {
|
|
std::lock_guard guard{state->mutex};
|
|
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
|
|
}
|
|
return std::make_tuple(0.0f, 0.0f, false);
|
|
}
|
|
|
|
private:
|
|
std::weak_ptr<TouchState> touch_state;
|
|
};
|
|
};
|
|
|
|
EmuWindow::EmuWindow() {
|
|
// TODO: Find a better place to set this.
|
|
config.min_client_area_size = std::make_pair(400u, 480u);
|
|
active_config = config;
|
|
touch_state = std::make_shared<TouchState>();
|
|
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
|
}
|
|
|
|
EmuWindow::~EmuWindow() {
|
|
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
|
|
}
|
|
|
|
/**
|
|
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
|
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
|
|
* @param framebuffer_x Framebuffer x-coordinate to check
|
|
* @param framebuffer_y Framebuffer y-coordinate to check
|
|
* @return True if the coordinates are within the touchpad, otherwise false
|
|
*/
|
|
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
|
|
unsigned framebuffer_y) {
|
|
if (Settings::values.toggle_3d) {
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
((framebuffer_x >= layout.bottom_screen.left / 2 &&
|
|
framebuffer_x < layout.bottom_screen.right / 2) ||
|
|
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
|
|
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
|
|
} else {
|
|
return (framebuffer_y >= layout.bottom_screen.top &&
|
|
framebuffer_y < layout.bottom_screen.bottom &&
|
|
framebuffer_x >= layout.bottom_screen.left &&
|
|
framebuffer_x < layout.bottom_screen.right);
|
|
}
|
|
}
|
|
|
|
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
|
|
if (Settings::values.toggle_3d) {
|
|
if (new_x >= framebuffer_layout.width / 2)
|
|
new_x -= framebuffer_layout.width / 2;
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
|
|
} else {
|
|
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
|
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
|
}
|
|
|
|
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
|
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
|
|
|
return std::make_tuple(new_x, new_y);
|
|
}
|
|
|
|
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
return;
|
|
|
|
if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2)
|
|
framebuffer_x -= framebuffer_layout.width / 2;
|
|
std::lock_guard guard(touch_state->mutex);
|
|
if (Settings::values.toggle_3d) {
|
|
touch_state->touch_x =
|
|
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
|
|
(framebuffer_layout.bottom_screen.right / 2 -
|
|
framebuffer_layout.bottom_screen.left / 2);
|
|
} else {
|
|
touch_state->touch_x =
|
|
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
|
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
|
}
|
|
touch_state->touch_y =
|
|
static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
|
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
|
|
|
touch_state->touch_pressed = true;
|
|
}
|
|
|
|
void EmuWindow::TouchReleased() {
|
|
std::lock_guard guard{touch_state->mutex};
|
|
touch_state->touch_pressed = false;
|
|
touch_state->touch_x = 0;
|
|
touch_state->touch_y = 0;
|
|
}
|
|
|
|
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
|
if (!touch_state->touch_pressed)
|
|
return;
|
|
|
|
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
|
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
|
|
|
|
TouchPressed(framebuffer_x, framebuffer_y);
|
|
}
|
|
|
|
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
|
|
Layout::FramebufferLayout layout;
|
|
if (Settings::values.custom_layout == true) {
|
|
layout = Layout::CustomFrameLayout(width, height);
|
|
} else {
|
|
switch (Settings::values.layout_option) {
|
|
case Settings::LayoutOption::SingleScreen:
|
|
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::LargeScreen:
|
|
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::SideScreen:
|
|
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
case Settings::LayoutOption::Default:
|
|
default:
|
|
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
|
|
break;
|
|
}
|
|
}
|
|
NotifyFramebufferLayoutChanged(layout);
|
|
}
|
|
|
|
} // namespace Frontend
|