Lime3DS/src/input_common/sdl
James Rowe 3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
..
sdl_impl.cpp Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
sdl_impl.h Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
sdl.cpp Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00
sdl.h Input: Remove global variables from SDL Input 2018-09-22 14:13:50 -06:00