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https://github.com/Lime3DS/Lime3DS.git
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2c89d4d5cd
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
37 lines
907 B
C++
37 lines
907 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SaveData archive
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class Archive_SaveData final : public DiskArchive {
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public:
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Archive_SaveData(const std::string& mount_point);
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std::string GetName() const override { return "SaveData"; }
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ResultCode Open(const Path& path) override;
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ResultCode Format(const Path& path) const override;
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const std::string& GetMountPoint() const override {
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return concrete_mount_point;
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}
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protected:
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std::string concrete_mount_point;
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};
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} // namespace FileSys
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