Steveice10 c6f9fd3b65
qt: Remove status bar 3D controls due to issues. (#6317)
The 3D toggle does not behave correctly as it does not have some
special logic from the enhancements configuration UI that determines
the post-processing shader defaults to use. Because of that, plus
an uptick in people seemingly accidentally enabling 3D options and
not being sure why Citra is rendering differently, just remove the
new UI components for now until better ideas for 3D control can
be worked out.
2023-02-28 14:10:14 +02:00

341 lines
10 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <QMainWindow>
#include <QTimer>
#include <QTranslator>
#include "citra_qt/compatibility_list.h"
#include "citra_qt/hotkeys.h"
#include "common/announce_multiplayer_room.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/savestate.h"
class AboutDialog;
class Config;
class ClickableLabel;
class EmuThread;
class GameList;
enum class GameListOpenTarget;
class GameListPlaceholder;
class GImageInfo;
class GPUCommandListWidget;
class GPUCommandStreamWidget;
class GraphicsBreakPointsWidget;
class GraphicsTracingWidget;
class GraphicsVertexShaderWidget;
class GRenderWindow;
class IPCRecorderWidget;
class LLEServiceModulesWidget;
class LoadingScreen;
class MicroProfileDialog;
class MultiplayerState;
class ProfilerWidget;
template <typename>
class QFutureWatcher;
class QLabel;
class QProgressBar;
class QPushButton;
class QSlider;
class RegistersWidget;
class Updater;
class WaitTreeWidget;
namespace DiscordRPC {
class DiscordInterface;
}
namespace Ui {
class MainWindow;
}
class GMainWindow : public QMainWindow {
Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
GMainWindow();
~GMainWindow();
GameList* game_list;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
bool DropAction(QDropEvent* event);
void AcceptDropEvent(QDropEvent* event);
public slots:
void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnLoadComplete();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need
* to access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
void UpdateProgress(std::size_t written, std::size_t total);
void CIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void CIAInstallFinished();
// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
private:
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void InitializeSaveStateMenuActions();
void SetDefaultUIGeometry();
void SyncMenuUISettings();
void RestoreUIState();
void ConnectWidgetEvents();
void ConnectMenuEvents();
void UpdateMenuState();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();
void ShowTelemetryCallout();
void ShowUpdaterWidgets();
void ShowUpdatePrompt();
void ShowNoUpdatePrompt();
void CheckForUpdates();
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
void UpdateSaveStates();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
bool ConfirmChangeGame();
void closeEvent(QCloseEvent* event) override;
private slots:
void OnStartGame();
void OnRestartGame();
void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame();
void OnSaveState();
void OnLoadState();
void OnMenuReportCompatibility();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListDumpRomFS(QString game_path, u64 program_id);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const QString& file);
void OnConfigurePerGame();
void OnMenuLoadFile();
void OnMenuInstallCIA();
void OnUpdateProgress(std::size_t written, std::size_t total);
void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath);
void OnCIAInstallFinished();
void OnMenuRecentFile();
void OnConfigure();
void OnLoadAmiibo();
void OnRemoveAmiibo();
void OnOpenCitraFolder();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
void ToggleFullscreen();
void ToggleSecondaryFullscreen();
void ChangeScreenLayout();
void UpdateSecondaryWindowVisibility();
void ToggleScreenLayout();
void OnSwapScreens();
void OnRotateScreens();
void TriggerSwapScreens();
void TriggerRotateScreens();
void OnCheats();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
void OnRecordMovie();
void OnPlayMovie();
void OnCloseMovie();
void OnSaveMovie();
void OnCaptureScreenshot();
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
void OnStartVideoDumping();
void OnStopVideoDumping();
#endif
void OnCoreError(Core::System::ResultStatus, std::string);
/// Called whenever a user selects Help->About Citra
void OnMenuAboutCitra();
void OnUpdateFound(bool found, bool error);
void OnCheckForUpdates();
void OnOpenUpdater();
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
private:
Q_INVOKABLE void OnMoviePlaybackCompleted();
void UpdateStatusBar();
void LoadTranslation();
void UpdateWindowTitle();
void UpdateUISettings();
void RetranslateStatusBar();
void InstallCIA(QStringList filepaths);
void HideMouseCursor();
void ShowMouseCursor();
void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
std::unique_ptr<Ui::MainWindow> ui;
GRenderWindow* render_window;
GRenderWindow* secondary_window;
GameListPlaceholder* game_list_placeholder;
LoadingScreen* loading_screen;
// Status bar elements
QProgressBar* progress_bar = nullptr;
QLabel* message_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QTimer status_bar_update_timer;
bool message_label_used_for_movie = false;
MultiplayerState* multiplayer_state = nullptr;
std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// The title of the game currently running
QString game_title;
// The path to the game currently running
QString game_path;
bool auto_paused = false;
QTimer mouse_hide_timer;
// Movie
bool movie_record_on_start = false;
QString movie_record_path;
QString movie_record_author;
bool movie_playback_on_start = false;
QString movie_playback_path;
// Video dumping
bool video_dumping_on_start = false;
QString video_dumping_path;
// Whether game shutdown is delayed due to video dumping
bool game_shutdown_delayed = false;
// Whether game was paused due to stopping video dumping
bool game_paused_for_dumping = false;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
RegistersWidget* registersWidget;
GPUCommandStreamWidget* graphicsWidget;
GPUCommandListWidget* graphicsCommandsWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
GraphicsTracingWidget* graphicsTracingWidget;
IPCRecorderWidget* ipcRecorderWidget;
LLEServiceModulesWidget* lleServiceModulesWidget;
WaitTreeWidget* waitTreeWidget;
Updater* updater;
bool explicit_update_check = false;
bool defer_update_prompt = false;
QAction* actions_recent_files[max_recent_files_item];
std::array<QAction*, Core::SaveStateSlotCount> actions_load_state;
std::array<QAction*, Core::SaveStateSlotCount> actions_save_state;
u32 oldest_slot;
u64 oldest_slot_time;
u32 newest_slot;
u64 newest_slot_time;
QTranslator translator;
// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
};
Q_DECLARE_METATYPE(std::size_t);
Q_DECLARE_METATYPE(Service::AM::InstallStatus);