Lime3DS/src/core/frontend
xperia64 8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
..
applets applets/swkbd: Address comments 2019-04-08 21:45:32 +08:00
camera log: replace all NGLOG with LOG 2018-06-29 14:18:07 +03:00
emu_window.cpp renderer_opengl: Add support for custom shaders (#4578) 2019-08-09 20:00:47 +02:00
emu_window.h Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794) 2019-07-11 18:46:44 +02:00
framebuffer_layout.cpp Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794) 2019-07-11 18:46:44 +02:00
framebuffer_layout.h Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794) 2019-07-11 18:46:44 +02:00
input.h common/vector_math: Move Vec[x] types into the Common namespace 2019-03-02 15:04:13 +01:00
mic.cpp Support signed 8bit pcm in cubeb input. Address review 2019-03-17 22:52:03 -06:00
mic.h Remove global state and add mic hot swapping 2019-03-06 20:59:58 -07:00