Lime3DS/src/core/loader.h
bunnei bb7fcf79fe - added option to load a code.bin file extracted from a CXI file
- updated load launcher.dat function to use ARM11 format hack
2014-04-30 23:50:14 -04:00

55 lines
1.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Loader {
enum FileType {
FILETYPE_ERROR,
FILETYPE_CTR_CCI,
FILETYPE_CTR_CIA,
FILETYPE_CTR_CXI,
FILETYPE_CTR_ELF,
FILETYPE_CTR_BIN,
FILETYPE_LAUNCHER_DAT,
FILETYPE_DIRECTORY_CXI,
FILETYPE_UNKNOWN_BIN,
FILETYPE_UNKNOWN_ELF,
FILETYPE_ARCHIVE_RAR,
FILETYPE_ARCHIVE_ZIP,
FILETYPE_NORMAL_DIRECTORY,
FILETYPE_UNKNOWN
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Identifies the type of a bootable file
* @param filename String filename of bootable file
* @return FileType of file
*/
FileType IdentifyFile(std::string &filename);
/**
* Identifies and loads a bootable file
* @param filename String filename of bootable file
* @param error_string Point to string to put error message if an error has occurred
* @return True on success, otherwise false
*/
bool LoadFile(std::string &filename, std::string *error_string);
} // namespace