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https://github.com/Lime3DS/Lime3DS.git
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b002511df0
citra-qt: Add customizable speed limit target * Update SDL config for the new frame_limit option * Made max lag time a function of target speed percent. * Added a checkbox to enable/disable frame limiter * UI: Prevent frame_limit from under/overflowing * UI: Hide target speed percent when frame limiter is off * Disable frame limit spin box when framelimit isn't enabled
36 lines
887 B
C++
36 lines
887 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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class EmuWindow;
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class RendererBase;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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extern EmuWindow* g_emu_window; ///< Emu window
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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/// Start the video core
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void Start();
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/// Initialize the video core
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bool Init(EmuWindow* emu_window);
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/// Shutdown the video core
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void Shutdown();
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} // namespace VideoCore
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