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https://github.com/Lime3DS/Lime3DS.git
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65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QColorDialog>
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#ifdef __APPLE__
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#include <QMessageBox>
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#endif
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#include "citra_qt/configuration/configure_graphics.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_graphics.h"
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#include "video_core/renderer_opengl/post_processing_opengl.h"
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ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGraphics) {
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ui->setupUi(this);
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SetConfiguration();
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ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
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ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
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auto checked = ui->toggle_hw_renderer->isChecked();
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ui->hw_renderer_group->setEnabled(checked);
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});
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
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#ifdef __APPLE__
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
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if (state == Qt::Checked) {
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QMessageBox::warning(
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this, tr("Hardware Shader Warning"),
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tr("Hardware Shader support is broken on macOS, and will cause graphical issues "
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"like showing a black screen.<br><br>The option is only there for "
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"test/development purposes. If you experience graphical issues with Hardware "
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"Shader, please turn it off."));
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}
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});
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#endif
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}
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ConfigureGraphics::~ConfigureGraphics() = default;
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void ConfigureGraphics::SetConfiguration() {
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ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
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ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
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ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
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}
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void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
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Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
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Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
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Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
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Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
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}
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void ConfigureGraphics::RetranslateUI() {
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ui->retranslateUi(this);
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}
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