mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 18:46:57 +01:00
29 lines
770 B
C++
29 lines
770 B
C++
#pragma once
|
|
|
|
#include <iterator>
|
|
#include <algorithm>
|
|
|
|
#include "video_core/pica.h"
|
|
#include "video_core/shader/shader.h"
|
|
#include "video_core/debug_utils/debug_utils.h"
|
|
|
|
namespace Pica {
|
|
|
|
class VertexLoader {
|
|
public:
|
|
void Setup(const Pica::Regs& regs);
|
|
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
|
|
|
|
int GetNumTotalAttributes() const { return num_total_attributes; }
|
|
|
|
private:
|
|
u32 vertex_attribute_sources[16];
|
|
u32 vertex_attribute_strides[16] = {};
|
|
Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
|
|
u32 vertex_attribute_elements[16] = {};
|
|
bool vertex_attribute_is_default[16];
|
|
int num_total_attributes;
|
|
};
|
|
|
|
} // namespace Pica
|