Lime3DS/src/core/hle/kernel/hle_ipc.h

247 lines
10 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <chrono>
#include <memory>
#include <string>
#include <vector>
#include <boost/container/small_vector.hpp>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/server_session.h"
namespace Service {
class ServiceFrameworkBase;
}
namespace Kernel {
class HandleTable;
class Process;
class Thread;
class Event;
/**
* Interface implemented by HLE Session handlers.
* This can be provided to a ServerSession in order to hook into several relevant events
* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
*/
class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
public:
virtual ~SessionRequestHandler() = default;
/**
* Handles a sync request from the emulated application.
* @param server_session The ServerSession that was triggered for this sync request,
* it should be used to differentiate which client (As in ClientSession) we're answering to.
* TODO(Subv): Use a wrapper structure to hold all the information relevant to
* this request (ServerSession, Originator thread, Translated command buffer, etc).
* @returns ResultCode the result code of the translate operation.
*/
virtual void HandleSyncRequest(SharedPtr<ServerSession> server_session) = 0;
/**
* Signals that a client has just connected to this HLE handler and keeps the
* associated ServerSession alive for the duration of the connection.
* @param server_session Owning pointer to the ServerSession associated with the connection.
*/
virtual void ClientConnected(SharedPtr<ServerSession> server_session);
/**
* Signals that a client has just disconnected from this HLE handler and releases the
* associated ServerSession.
* @param server_session ServerSession associated with the connection.
*/
virtual void ClientDisconnected(SharedPtr<ServerSession> server_session);
/// Empty placeholder structure for services with no per-session data. The session data classes
/// in each service must inherit from this.
struct SessionDataBase {
virtual ~SessionDataBase() = default;
};
protected:
/// Creates the storage for the session data of the service.
virtual std::unique_ptr<SessionDataBase> MakeSessionData() const = 0;
/// Returns the session data associated with the server session.
template <typename T>
T* GetSessionData(SharedPtr<ServerSession> session) {
static_assert(std::is_base_of<SessionDataBase, T>(),
"T is not a subclass of SessionDataBase");
auto itr = std::find_if(connected_sessions.begin(), connected_sessions.end(),
[&](const SessionInfo& info) { return info.session == session; });
ASSERT(itr != connected_sessions.end());
return static_cast<T*>(itr->data.get());
}
struct SessionInfo {
SessionInfo(SharedPtr<ServerSession> session, std::unique_ptr<SessionDataBase> data);
SharedPtr<ServerSession> session;
std::unique_ptr<SessionDataBase> data;
};
/// List of sessions that are connected to this handler. A ServerSession whose server endpoint
/// is an HLE implementation is kept alive by this list for the duration of the connection.
std::vector<SessionInfo> connected_sessions;
};
class MappedBuffer {
public:
MappedBuffer(const Process& process, u32 descriptor, VAddr address, u32 id);
// interface for service
void Read(void* dest_buffer, size_t offset, size_t size);
void Write(const void* src_buffer, size_t offset, size_t size);
size_t GetSize() const {
return size;
}
// interface for ipc helper
u32 GenerateDescriptor() const {
return IPC::MappedBufferDesc(size, perms);
}
u32 GetId() const {
return id;
}
private:
friend class HLERequestContext;
u32 id;
VAddr address;
const Process* process;
size_t size;
IPC::MappedBufferPermissions perms;
};
/**
* Class containing information about an in-flight IPC request being handled by an HLE service
* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
* when possible use the APIs in this class to service the request.
*
* HLE handle protocol
* ===================
*
* To avoid needing HLE services to keep a separate handle table, or having to directly modify the
* requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
* will decode the incoming handles into object pointers and insert a id in the buffer where the
* handle would normally be. The service then calls GetIncomingHandle() with that id to get the
* pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
* service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
*
* The end result is similar to just giving services their own real handle tables, but since these
* ids are local to a specific context, it avoids requiring services to manage handles for objects
* across multiple calls and ensuring that unneeded handles are cleaned up.
*
* HLE mapped buffer protocol
* ==========================
*
* HLE services don't have their own virtual memory space, a tweaked protocol is used to simulate
* memory mapping. The kernel will wrap the incoming buffers into a memory interface on which HLE
* services can operate, and insert a id in the buffer where the vaddr would normally be. The
* service then calls GetMappedBuffer with that id to get the memory interface. On response, like
* real services pushing back the mapped buffer address to unmap it, HLE services push back the
* id of the memory interface and let kernel convert it back to client vaddr. No real unmapping is
* needed in this case, though.
*/
class HLERequestContext {
public:
HLERequestContext(SharedPtr<ServerSession> session);
~HLERequestContext();
/// Returns a pointer to the IPC command buffer for this request.
u32* CommandBuffer() {
return cmd_buf.data();
}
/**
* Returns the session through which this request was made. This can be used as a map key to
* access per-client data on services.
*/
SharedPtr<ServerSession> Session() const {
return session;
}
using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
ThreadWakeupReason reason)>;
/**
* Puts the specified guest thread to sleep until the returned event is signaled or until the
* specified timeout expires.
* @param thread Thread to be put to sleep.
* @param reason Reason for pausing the thread, to be used for debugging purposes.
* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
* invoked with a Timeout reason.
* @param callback Callback to be invoked when the thread is resumed. This callback must write
* the entire command response once again, regardless of the state of it before this function
* was called.
* @returns Event that when signaled will resume the thread and call the callback function.
*/
SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
std::chrono::nanoseconds timeout, WakeupCallback&& callback);
/**
* Resolves a object id from the request command buffer into a pointer to an object. See the
* "HLE handle protocol" section in the class documentation for more details.
*/
SharedPtr<Object> GetIncomingHandle(u32 id_from_cmdbuf) const;
/**
* Adds an outgoing object to the response, returning the id which should be used to reference
* it. See the "HLE handle protocol" section in the class documentation for more details.
*/
u32 AddOutgoingHandle(SharedPtr<Object> object);
/**
* Discards all Objects from the context, invalidating all ids. This may be called after reading
* out all incoming objects, so that the buffer memory can be re-used for outgoing handles, but
* this is not required.
*/
void ClearIncomingObjects();
/**
* Retrieves the static buffer identified by the input buffer_id. The static buffer *must* have
* been created in PopulateFromIncomingCommandBuffer by way of an input StaticBuffer descriptor.
*/
const std::vector<u8>& GetStaticBuffer(u8 buffer_id) const;
/**
* Sets up a static buffer that will be copied to the target process when the request is
* translated.
*/
void AddStaticBuffer(u8 buffer_id, std::vector<u8> data);
/**
* Gets a memory interface by the id from the request command buffer. See the "HLE mapped buffer
* protocol" section in the class documentation for more details.
*/
MappedBuffer& GetMappedBuffer(u32 id_from_cmdbuf);
/// Populates this context with data from the requesting process/thread.
ResultCode PopulateFromIncomingCommandBuffer(const u32_le* src_cmdbuf, Process& src_process,
HandleTable& src_table);
/// Writes data from this context back to the requesting process/thread.
ResultCode WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, Process& dst_process,
HandleTable& dst_table) const;
private:
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
SharedPtr<ServerSession> session;
// TODO(yuriks): Check common usage of this and optimize size accordingly
boost::container::small_vector<SharedPtr<Object>, 8> request_handles;
// The static buffers will be created when the IPC request is translated.
std::array<std::vector<u8>, IPC::MAX_STATIC_BUFFERS> static_buffers;
// The mapped buffers will be created when the IPC request is translated
boost::container::small_vector<MappedBuffer, 8> request_mapped_buffers;
};
} // namespace Kernel