Lime3DS/src/video_core/renderer_opengl
2023-03-30 15:12:09 +03:00
..
texture_filters Add nearest neighbor texture filter (#6189) 2022-11-16 18:55:14 +01:00
depth_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
depth_to_color.vert video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
ds_to_color.frag video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
frame_dumper_opengl.h video_core, core: Move pixel download to its own thread 2020-02-27 16:55:08 +08:00
gl_driver.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_driver.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_format_reinterpreter.cpp video_core: Run clang format 2022-08-22 08:00:30 +03:00
gl_format_reinterpreter.h renderer_opengl: Apply styling suggestions 2022-08-22 13:13:41 +03:00
gl_rasterizer.cpp Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00
gl_rasterizer.h Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00
gl_resource_manager.cpp code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
gl_resource_manager.h video_core: Run clang format 2022-08-22 08:00:30 +03:00
gl_shader_decompiler.cpp CI: fix recent build issues (#6148) 2022-10-05 18:43:07 +02:00
gl_shader_decompiler.h video_core: Add missing header guards 2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344) 2023-03-25 23:35:17 +02:00
gl_shader_disk_cache.h gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344) 2023-03-25 23:35:17 +02:00
gl_shader_gen.cpp video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
gl_shader_gen.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
gl_shader_manager.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_shader_manager.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_shader_util.cpp gl_shader_util: Downgrade GLSL to 430 2022-08-29 21:44:07 +03:00
gl_shader_util.h gl_shader_util: Specify default precision for uimage2D 2021-10-02 16:38:18 +05:30
gl_state.cpp android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
gl_state.h use separate texture buffer for light and fog 2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_stream_buffer.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
gl_vars.cpp video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
gl_vars.h video_core: add workarounds to enable GLES support 2019-02-12 16:57:18 -06:00
pica_to_gl.h video_core: Run clang format 2022-08-22 08:00:30 +03:00
post_processing_opengl.cpp citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
post_processing_opengl.h post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode() 2020-04-18 22:27:44 -04:00
renderer_opengl.cpp Frontend PR fixes (#6378) 2023-03-30 14:24:49 +03:00
renderer_opengl.h Prepare frontend for multiple graphics APIs (#6347) 2023-03-27 14:29:17 +03:00
texture_downloader_es.cpp code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
texture_downloader_es.h video_core: implement GLES depth/stencil downloads 2021-10-02 14:19:27 +05:30