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https://github.com/Lime3DS/Lime3DS.git
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dbfd830695
It will both change the page table in memory and notify the CPU about the change by itself. This way there is no need to call memory.SetCurrentPageTable() when kernel.setCurrentProcess() and the management is kept internally in the kernel
310 lines
9.1 KiB
C++
310 lines
9.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/frontend/applets/mii_selector.h"
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#include "core/frontend/applets/swkbd.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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class ARM_Interface;
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namespace Frontend {
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class EmuWindow;
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}
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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class DspInterface;
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}
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namespace RPC {
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class RPCServer;
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}
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namespace Service {
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namespace SM {
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class ServiceManager;
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}
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namespace FS {
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class ArchiveManager;
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}
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} // namespace Service
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namespace Kernel {
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class KernelSystem;
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}
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namespace Cheats {
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class CheatEngine;
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}
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namespace Core {
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class Timing;
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class System {
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public:
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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static System& GetInstance() {
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return s_instance;
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}
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemMode, ///< Error determining the system mode
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ErrorLoader, ///< Error loading the specified application
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ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
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ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
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/// invalid format
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ErrorSystemFiles, ///< Error in finding system files
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ErrorVideoCore, ///< Error in the video core
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ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
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/// generic drivers installed
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ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
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/// OpenGL 3.3 or higher
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ShutdownRequested, ///< Emulated program requested a system shutdown
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ErrorUnknown ///< Any other error
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};
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/**
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* Run the core CPU loop
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* This function runs the core for the specified number of CPU instructions before trying to
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* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
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* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
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* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
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* update is requested (e.g. on a thread switch).
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* @param tight_loop If false, the CPU single-steps.
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* @return Result status, indicating whethor or not the operation succeeded.
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*/
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ResultStatus RunLoop(bool tight_loop = true);
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/**
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* Step the CPU one instruction
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* @return Result status, indicating whethor or not the operation succeeded.
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*/
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ResultStatus SingleStep();
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/// Shutdown the emulated system.
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void Shutdown();
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/// Shutdown and then load again
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void Reset();
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/// Request reset of the system
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void RequestReset() {
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reset_requested = true;
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}
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/// Request shutdown of the system
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void RequestShutdown() {
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shutdown_requested = true;
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}
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/**
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* Load an executable application.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return cpu_core != nullptr;
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}
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/**
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* Returns a reference to the telemetry session for this emulation session.
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* @returns Reference to the telemetry session.
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*/
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Core::TelemetrySession& TelemetrySession() const {
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return *telemetry_session;
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}
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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PerfStats::Results GetAndResetPerfStats();
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/**
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* Gets a reference to the emulated CPU.
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* @returns A reference to the emulated CPU.
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*/
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ARM_Interface& CPU() {
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return *cpu_core;
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}
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/**
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* Gets a reference to the emulated DSP.
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* @returns A reference to the emulated DSP.
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*/
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AudioCore::DspInterface& DSP() {
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return *dsp_core;
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}
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/**
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* Gets a reference to the service manager.
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* @returns A reference to the service manager.
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*/
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Service::SM::ServiceManager& ServiceManager();
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/**
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* Gets a const reference to the service manager.
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* @returns A const reference to the service manager.
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*/
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const Service::SM::ServiceManager& ServiceManager() const;
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/// Gets a reference to the archive manager
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Service::FS::ArchiveManager& ArchiveManager();
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/// Gets a const reference to the archive manager
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const Service::FS::ArchiveManager& ArchiveManager() const;
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/// Gets a reference to the kernel
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Kernel::KernelSystem& Kernel();
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/// Gets a const reference to the kernel
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const Kernel::KernelSystem& Kernel() const;
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/// Gets a reference to the timing system
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Timing& CoreTiming();
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/// Gets a const reference to the timing system
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const Timing& CoreTiming() const;
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/// Gets a reference to the memory system
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Memory::MemorySystem& Memory();
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/// Gets a const reference to the memory system
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const Memory::MemorySystem& Memory() const;
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/// Gets a reference to the cheat engine
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Cheats::CheatEngine& CheatEngine();
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/// Gets a const reference to the cheat engine
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const Cheats::CheatEngine& CheatEngine() const;
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PerfStats perf_stats;
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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}
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}
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const std::string& GetStatusDetails() const {
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return status_details;
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}
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Loader::AppLoader& GetAppLoader() const {
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return *app_loader;
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}
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/// Frontend Applets
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void RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector);
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void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
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std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
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return registered_mii_selector;
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}
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std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
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return registered_swkbd;
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}
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private:
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/**
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* Initialize the emulated system.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param system_mode The system mode.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode);
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/// Reschedule the core emulation
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void Reschedule();
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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/// ARM11 CPU core
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std::shared_ptr<ARM_Interface> cpu_core;
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/// DSP core
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std::unique_ptr<AudioCore::DspInterface> dsp_core;
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/// When true, signals that a reschedule should happen
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bool reschedule_pending{};
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/// Telemetry session for this emulation session
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std::unique_ptr<Core::TelemetrySession> telemetry_session;
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/// Service manager
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std::shared_ptr<Service::SM::ServiceManager> service_manager;
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/// Frontend applets
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std::shared_ptr<Frontend::MiiSelector> registered_mii_selector;
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std::shared_ptr<Frontend::SoftwareKeyboard> registered_swkbd;
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/// Cheats manager
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std::unique_ptr<Cheats::CheatEngine> cheat_engine;
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/// RPC Server for scripting support
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std::unique_ptr<RPC::RPCServer> rpc_server;
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std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
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std::unique_ptr<Memory::MemorySystem> memory;
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std::unique_ptr<Kernel::KernelSystem> kernel;
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std::unique_ptr<Timing> timing;
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private:
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static System s_instance;
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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/// Saved variables for reset
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Frontend::EmuWindow* m_emu_window;
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std::string m_filepath;
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std::atomic<bool> reset_requested;
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std::atomic<bool> shutdown_requested;
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};
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inline ARM_Interface& CPU() {
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return System::GetInstance().CPU();
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}
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inline AudioCore::DspInterface& DSP() {
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return System::GetInstance().DSP();
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}
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} // namespace Core
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