Lime3DS/src/core/core.h
bamsbamx dbfd830695 kernel: Let the kernel handle all page table changes when switching processes
It will both change the page table in memory and notify the CPU about the change by itself. This way there is no need to call memory.SetCurrentPageTable() when kernel.setCurrentProcess() and the management is kept internally in the kernel
2019-06-26 00:39:11 +02:00

310 lines
9.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/frontend/applets/mii_selector.h"
#include "core/frontend/applets/swkbd.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
class ARM_Interface;
namespace Frontend {
class EmuWindow;
}
namespace Memory {
class MemorySystem;
}
namespace AudioCore {
class DspInterface;
}
namespace RPC {
class RPCServer;
}
namespace Service {
namespace SM {
class ServiceManager;
}
namespace FS {
class ArchiveManager;
}
} // namespace Service
namespace Kernel {
class KernelSystem;
}
namespace Cheats {
class CheatEngine;
}
namespace Core {
class Timing;
class System {
public:
/**
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
ErrorNotInitialized, ///< Error trying to use core prior to initialization
ErrorGetLoader, ///< Error finding the correct application loader
ErrorSystemMode, ///< Error determining the system mode
ErrorLoader, ///< Error loading the specified application
ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
/// invalid format
ErrorSystemFiles, ///< Error in finding system files
ErrorVideoCore, ///< Error in the video core
ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
/// generic drivers installed
ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
/// OpenGL 3.3 or higher
ShutdownRequested, ///< Emulated program requested a system shutdown
ErrorUnknown ///< Any other error
};
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to
* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
* update is requested (e.g. on a thread switch).
* @param tight_loop If false, the CPU single-steps.
* @return Result status, indicating whethor or not the operation succeeded.
*/
ResultStatus RunLoop(bool tight_loop = true);
/**
* Step the CPU one instruction
* @return Result status, indicating whethor or not the operation succeeded.
*/
ResultStatus SingleStep();
/// Shutdown the emulated system.
void Shutdown();
/// Shutdown and then load again
void Reset();
/// Request reset of the system
void RequestReset() {
reset_requested = true;
}
/// Request shutdown of the system
void RequestShutdown() {
shutdown_requested = true;
}
/**
* Load an executable application.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
bool IsPoweredOn() const {
return cpu_core != nullptr;
}
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
Core::TelemetrySession& TelemetrySession() const {
return *telemetry_session;
}
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
PerfStats::Results GetAndResetPerfStats();
/**
* Gets a reference to the emulated CPU.
* @returns A reference to the emulated CPU.
*/
ARM_Interface& CPU() {
return *cpu_core;
}
/**
* Gets a reference to the emulated DSP.
* @returns A reference to the emulated DSP.
*/
AudioCore::DspInterface& DSP() {
return *dsp_core;
}
/**
* Gets a reference to the service manager.
* @returns A reference to the service manager.
*/
Service::SM::ServiceManager& ServiceManager();
/**
* Gets a const reference to the service manager.
* @returns A const reference to the service manager.
*/
const Service::SM::ServiceManager& ServiceManager() const;
/// Gets a reference to the archive manager
Service::FS::ArchiveManager& ArchiveManager();
/// Gets a const reference to the archive manager
const Service::FS::ArchiveManager& ArchiveManager() const;
/// Gets a reference to the kernel
Kernel::KernelSystem& Kernel();
/// Gets a const reference to the kernel
const Kernel::KernelSystem& Kernel() const;
/// Gets a reference to the timing system
Timing& CoreTiming();
/// Gets a const reference to the timing system
const Timing& CoreTiming() const;
/// Gets a reference to the memory system
Memory::MemorySystem& Memory();
/// Gets a const reference to the memory system
const Memory::MemorySystem& Memory() const;
/// Gets a reference to the cheat engine
Cheats::CheatEngine& CheatEngine();
/// Gets a const reference to the cheat engine
const Cheats::CheatEngine& CheatEngine() const;
PerfStats perf_stats;
FrameLimiter frame_limiter;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
const std::string& GetStatusDetails() const {
return status_details;
}
Loader::AppLoader& GetAppLoader() const {
return *app_loader;
}
/// Frontend Applets
void RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector);
void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
return registered_mii_selector;
}
std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
return registered_swkbd;
}
private:
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param system_mode The system mode.
* @return ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode);
/// Reschedule the core emulation
void Reschedule();
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
/// ARM11 CPU core
std::shared_ptr<ARM_Interface> cpu_core;
/// DSP core
std::unique_ptr<AudioCore::DspInterface> dsp_core;
/// When true, signals that a reschedule should happen
bool reschedule_pending{};
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Frontend applets
std::shared_ptr<Frontend::MiiSelector> registered_mii_selector;
std::shared_ptr<Frontend::SoftwareKeyboard> registered_swkbd;
/// Cheats manager
std::unique_ptr<Cheats::CheatEngine> cheat_engine;
/// RPC Server for scripting support
std::unique_ptr<RPC::RPCServer> rpc_server;
std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
std::unique_ptr<Memory::MemorySystem> memory;
std::unique_ptr<Kernel::KernelSystem> kernel;
std::unique_ptr<Timing> timing;
private:
static System s_instance;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Saved variables for reset
Frontend::EmuWindow* m_emu_window;
std::string m_filepath;
std::atomic<bool> reset_requested;
std::atomic<bool> shutdown_requested;
};
inline ARM_Interface& CPU() {
return System::GetInstance().CPU();
}
inline AudioCore::DspInterface& DSP() {
return System::GetInstance().DSP();
}
} // namespace Core