Lime3DS/vsprops/qt_libs_debug.props
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>QtCored4.lib;QtGuid4.lib;QtOpenGLd4.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<MOC>
<QtNoDebug>false</QtNoDebug>
<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit" /D"_DEBUG"</QtCommandLine>
</MOC>
<PostBuildEvent>
<Command>xcopy "$(QtBinaryDir)QtCored4.dll" "$(EmuBinDir)" /Y /S /D
xcopy "$(QtBinaryDir)QtGuid4.dll" "$(EmuBinDir)" /Y /S /D
xcopy "$(QtBinaryDir)QtOpenGLd4.dll" "$(EmuBinDir)" /Y /S /D</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup />
</Project>