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https://github.com/Lime3DS/Lime3DS.git
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478289140d
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
21 lines
888 B
XML
21 lines
888 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<Link>
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<AdditionalDependencies>QtCored4.lib;QtGuid4.lib;QtOpenGLd4.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<MOC>
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<QtNoDebug>false</QtNoDebug>
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<QtCommandLine>/I"$(SolutionDir)src" /I"$(ExternalsDir)sdl-1.2.15\include" /I"$(ExternalsDir)qhexedit" /D"_DEBUG"</QtCommandLine>
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</MOC>
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<PostBuildEvent>
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<Command>xcopy "$(QtBinaryDir)QtCored4.dll" "$(EmuBinDir)" /Y /S /D
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xcopy "$(QtBinaryDir)QtGuid4.dll" "$(EmuBinDir)" /Y /S /D
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xcopy "$(QtBinaryDir)QtOpenGLd4.dll" "$(EmuBinDir)" /Y /S /D</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project> |