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https://github.com/Lime3DS/Lime3DS.git
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86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDirIterator>
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#include "citra_qt/configuration/configure_general.h"
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#include "citra_qt/ui_settings.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_general.h"
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGeneral) {
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ui->setupUi(this);
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ui->language_combobox->addItem(tr("<System>"), QString(""));
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ui->language_combobox->addItem(tr("English"), QString("en"));
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QDirIterator it(":/languages", QDirIterator::NoIteratorFlags);
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while (it.hasNext()) {
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QString locale = it.next();
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locale.truncate(locale.lastIndexOf('.'));
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locale.remove(0, locale.lastIndexOf('/') + 1);
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QString lang = QLocale::languageToString(QLocale(locale).language());
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ui->language_combobox->addItem(lang, locale);
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}
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// Unlike other configuration changes, interface language changes need to be reflected on the
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// interface immediately. This is done by passing a signal to the main window, and then
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// retranslating when passing back.
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connect(ui->language_combobox,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&ConfigureGeneral::onLanguageChanged);
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for (auto theme : UISettings::themes) {
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ui->theme_combobox->addItem(theme.first, theme.second);
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}
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this->setConfiguration();
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ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->updateBox->setVisible(UISettings::values.updater_found);
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}
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ConfigureGeneral::~ConfigureGeneral() {}
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void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
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ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
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// The first item is "auto-select" with actual value -1, so plus one here will do the trick
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ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
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UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
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Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
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Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
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Settings::Apply();
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}
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void ConfigureGeneral::onLanguageChanged(int index) {
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if (index == -1)
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return;
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emit languageChanged(ui->language_combobox->itemData(index).toString());
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}
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void ConfigureGeneral::retranslateUi() {
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ui->retranslateUi(this);
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}
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