Lime3DS/src/core/hle/lock.h

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C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <mutex>
namespace HLE {
/*
* Synchronizes access to the internal HLE kernel structures, it is acquired when a guest
* application thread performs a syscall. It should be acquired by any host threads that read or
* modify the HLE kernel state. Note: Any operation that directly or indirectly reads from or writes
* to the emulated memory is not protected by this mutex, and should be avoided in any threads other
* than the CPU thread.
*/
extern std::recursive_mutex g_hle_lock;
} // namespace HLE