Lime3DS/src
Yuri Kunde Schlesner 5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
..
assets Add citra icon to Windows executable and title bar 2014-12-31 00:38:03 -05:00
citra Fix building on MinGW 2015-01-11 20:22:08 -08:00
citra_qt Merge pull request #473 from archshift/pp3ports 2015-01-13 18:11:18 -05:00
common Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance. 2015-01-10 14:32:10 -08:00
core GSP: Update framebuffer info on all interrupts 2015-01-14 05:20:12 -02:00
video_core GSP: Update framebuffer info on all interrupts 2015-01-14 05:20:12 -02:00
CMakeLists.txt CMake cleanup 2014-09-01 18:06:30 -03:00