Lime3DS/src/audio_core/cubeb_sink.h
Lioncash 90082268dc audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-16 02:44:04 +01:00

30 lines
628 B
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include "audio_core/sink.h"
namespace AudioCore {
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string_view device_id);
~CubebSink() override;
unsigned int GetNativeSampleRate() const override;
void SetCallback(std::function<void(s16*, std::size_t)> cb) override;
private:
struct Impl;
std::unique_ptr<Impl> impl;
};
std::vector<std::string> ListCubebSinkDevices();
} // namespace AudioCore