Lime3DS/src/core/hle
Subv 60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
..
kernel Threads: Use a dummy idle thread when no other are ready. 2015-01-07 20:31:31 -05:00
service Merge pull request #404 from bunnei/more-frame-synch-fixes 2015-01-07 18:13:48 -05:00
config_mem.cpp License change 2014-12-20 21:20:24 -08:00
config_mem.h License change 2014-12-20 21:20:24 -08:00
coprocessor.cpp License change 2014-12-20 21:20:24 -08:00
function_wrappers.h SOC_U: Preliminary implementation of sockets. 2014-12-31 10:51:44 -05:00
hle.cpp ARM: Add a mechanism for faking CPU time elapsed during HLE. 2014-12-25 22:46:44 -05:00
hle.h License change 2014-12-20 21:20:24 -08:00
result.h License change 2014-12-20 21:20:24 -08:00
svc.cpp SOC_U: Preliminary implementation of sockets. 2014-12-31 10:51:44 -05:00
svc.h License change 2014-12-20 21:20:24 -08:00