Lime3DS/.ci/macos-universal.sh

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#!/bin/bash -ex
ARTIFACTS_LIST=($ARTIFACTS)
BUNDLE_DIR=build/bundle
mkdir build
# Set up the base artifact to combine into.
BASE_ARTIFACT=${ARTIFACTS_LIST[0]}
BASE_ARTIFACT_ARCH="${BASE_ARTIFACT##*-}"
mv $BASE_ARTIFACT $BUNDLE_DIR
# Executable binary paths that need to be combined.
BIN_PATHS=(lime3ds-cli lime3ds-room lime3ds-gui.app/Contents/MacOS/lime3ds-gui)
# Dylib paths that need to be combined.
IFS=$'\n'
DYLIB_PATHS=($(cd $BUNDLE_DIR && find . -name '*.dylib'))
unset IFS
# Combine all of the executable binaries and dylibs.
for OTHER_ARTIFACT in "${ARTIFACTS_LIST[@]:1}"; do
OTHER_ARTIFACT_ARCH="${OTHER_ARTIFACT##*-}"
for BIN_PATH in "${BIN_PATHS[@]}"; do
lipo -create -output $BUNDLE_DIR/$BIN_PATH $BUNDLE_DIR/$BIN_PATH $OTHER_ARTIFACT/$BIN_PATH
done
for DYLIB_PATH in "${DYLIB_PATHS[@]}"; do
# Only merge if the libraries do not have conflicting arches, otherwise it will fail.
DYLIB_INFO=`file $BUNDLE_DIR/$DYLIB_PATH`
OTHER_DYLIB_INFO=`file $OTHER_ARTIFACT/$DYLIB_PATH`
if ! [[ "$DYLIB_INFO" =~ "$OTHER_ARTIFACT_ARCH" ]] && ! [[ "$OTHER_DYLIB_INFO" =~ "$BASE_ARTIFACT_ARCH" ]]; then
lipo -create -output $BUNDLE_DIR/$DYLIB_PATH $BUNDLE_DIR/$DYLIB_PATH $OTHER_ARTIFACT/$DYLIB_PATH
fi
done
done
# Re-sign executables and bundles after combining.
APP_PATHS=(lime3ds-cli lime3ds-room lime3ds-gui.app)
for APP_PATH in "${APP_PATHS[@]}"; do
codesign --deep -fs - $BUNDLE_DIR/$APP_PATH
done