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https://github.com/Lime3DS/Lime3DS.git
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230edc8c7c
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QMenu>
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#include <QString>
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#include <QWidget>
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#include "citra_qt/compatibility_list.h"
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#include "common/common_types.h"
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#include "ui_settings.h"
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class GameListWorker;
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class GameListDir;
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class GameListSearchField;
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class GMainWindow;
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class QFileSystemWatcher;
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class QHBoxLayout;
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class QLabel;
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class QLineEdit;
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template <typename>
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class QList;
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class QModelIndex;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QToolButton;
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class QVBoxLayout;
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enum class GameListOpenTarget { SAVE_DATA = 0, EXT_DATA = 1, APPLICATION = 2, UPDATE_DATA = 3 };
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_REGION,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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explicit GameList(GMainWindow* parent = nullptr);
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~GameList() override;
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QString getLastFilterResultItem();
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void clearFilter();
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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void setDirectoryWatcherEnabled(bool enabled);
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bool isEmpty();
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void LoadCompatibilityList();
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void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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QStandardItemModel* GetModel() const;
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QString FindGameByProgramID(u64 program_id);
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void RefreshGameDirectory();
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static const QStringList supported_file_extensions;
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signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenDirectory(QString directory);
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void AddDirectory();
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void ShowList(bool show);
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private slots:
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void onItemExpanded(const QModelIndex& item);
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void onTextChanged(const QString& newText);
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void onFilterCloseClicked();
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void onUpdateThemedIcons();
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private:
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(QStringList watch_list);
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void PopupContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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QString FindGameByProgramID(QStandardItem* current_item, u64 program_id);
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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class GameListPlaceholder : public QWidget {
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Q_OBJECT
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public:
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explicit GameListPlaceholder(GMainWindow* parent = nullptr);
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~GameListPlaceholder();
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signals:
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void AddDirectory();
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private slots:
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void onUpdateThemedIcons();
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protected:
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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private:
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QLabel* image = nullptr;
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QLabel* text = nullptr;
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};
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