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https://github.com/Lime3DS/Lime3DS.git
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a3a70e56ac
Connect the emu_thread start/finish to a moveContext slot.
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/common.h"
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#include "common/emu_window.h"
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#include "common/log.h"
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#include "core/core.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
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RendererBase* g_renderer = NULL; ///< Renderer plugin
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int g_current_frame = 0;
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/// Start the video core
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void Start() {
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if (g_emu_window == NULL) {
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ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!");
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}
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}
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/// Initialize the video core
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void Init(EmuWindow* emu_window) {
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// Required in order for GLFW to work on Linux,
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// or for GL contexts above 2.x on OS X
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glewExperimental = GL_TRUE;
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g_emu_window = emu_window;
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g_renderer = new RendererOpenGL();
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g_renderer->SetWindow(g_emu_window);
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g_renderer->Init();
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g_current_frame = 0;
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NOTICE_LOG(VIDEO, "initialized OK");
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}
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/// Shutdown the video core
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void Shutdown() {
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delete g_renderer;
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NOTICE_LOG(VIDEO, "shutdown OK");
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}
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} // namespace
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