Lime3DS/src/video_core/shader
Yuri Kunde Schlesner 630a850d4d Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.

Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
..
shader_interpreter.cpp Shaders: Explicitly conform to PICA semantics in MAX/MIN 2015-08-24 01:46:58 -03:00
shader_interpreter.h Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
shader_jit_x64.cpp Shaders: Fix multiplications between 0.0 and inf 2015-08-24 01:48:15 -03:00
shader_jit_x64.h Shaders: Fix multiplications between 0.0 and inf 2015-08-24 01:48:15 -03:00
shader.cpp Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
shader.h Build fix for Debug configurations. 2015-08-16 15:14:54 +02:00