Lime3DS/src/video_core/command_processor.h
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

42 lines
1.0 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Pica {
namespace CommandProcessor {
union CommandHeader {
u32 hex;
BitField<0, 16, u32> cmd_id;
// parameter_mask:
// Mask applied to the input value to make it possible to update
// parts of a register without overwriting its other fields.
// first bit: 0x000000FF
// second bit: 0x0000FF00
// third bit: 0x00FF0000
// fourth bit: 0xFF000000
BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands;
};
static_assert(std::is_standard_layout<CommandHeader>::value == true,
"CommandHeader does not use standard layout");
static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
void ProcessCommandList(const u32* list, u32 size);
} // namespace
} // namespace