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https://github.com/Lime3DS/Lime3DS.git
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bb7fcf79fe
- updated load launcher.dat function to use ARM11 format hack
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Loader {
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enum FileType {
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FILETYPE_ERROR,
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FILETYPE_CTR_CCI,
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FILETYPE_CTR_CIA,
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FILETYPE_CTR_CXI,
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FILETYPE_CTR_ELF,
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FILETYPE_CTR_BIN,
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FILETYPE_LAUNCHER_DAT,
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FILETYPE_DIRECTORY_CXI,
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FILETYPE_UNKNOWN_BIN,
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FILETYPE_UNKNOWN_ELF,
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FILETYPE_ARCHIVE_RAR,
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FILETYPE_ARCHIVE_ZIP,
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FILETYPE_NORMAL_DIRECTORY,
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FILETYPE_UNKNOWN
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Identifies the type of a bootable file
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* @param filename String filename of bootable file
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* @return FileType of file
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*/
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FileType IdentifyFile(std::string &filename);
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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* @param error_string Point to string to put error message if an error has occurred
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* @return True on success, otherwise false
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*/
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bool LoadFile(std::string &filename, std::string *error_string);
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} // namespace
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