Lime3DS/src/video_core/pica_state.h
2020-02-13 17:34:16 +08:00

259 lines
7.7 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "boost/serialization/split_member.hpp"
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/geometry_pipeline.h"
#include "video_core/primitive_assembly.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"
// NB, by defining this we can't use the built-in std::array serializer in this file
namespace boost::serialization {
template<class Archive, typename Value, size_t Size>
void serialize(Archive & ar, std::array<Value, Size> &array, const unsigned int version)
{
static_assert(sizeof(Value) == sizeof(u32));
ar & *static_cast<u32 (*)[Size]>(static_cast<void *>(array.data()));
}
}
namespace Pica {
/// Struct used to describe current Pica state
struct State {
State();
void Reset();
/// Pica registers
Regs regs;
Shader::ShaderSetup vs;
Shader::ShaderSetup gs;
Shader::AttributeBuffer input_default_attributes;
struct ProcTex {
union ValueEntry {
u32 raw;
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
BitField<0, 12, u32> value; // 0.0.12 fixed point
// Difference between two entry values. Used for efficient interpolation.
// 0.0.12 fixed point with two's complement. The range is [-0.5, 0.5).
// Note: the type of this is different from the one of lighting LUT
BitField<12, 12, s32> difference;
float ToFloat() const {
return static_cast<float>(value) / 4095.f;
}
float DiffToFloat() const {
return static_cast<float>(difference) / 4095.f;
}
};
union ColorEntry {
u32 raw;
BitField<0, 8, u32> r;
BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
Common::Vec4<u8> ToVector() const {
return {static_cast<u8>(r), static_cast<u8>(g), static_cast<u8>(b),
static_cast<u8>(a)};
}
};
union ColorDifferenceEntry {
u32 raw;
BitField<0, 8, s32> r; // half of the difference between two ColorEntry
BitField<8, 8, s32> g;
BitField<16, 8, s32> b;
BitField<24, 8, s32> a;
Common::Vec4<s32> ToVector() const {
return Common::Vec4<s32>{r, g, b, a} * 2;
}
};
std::array<ValueEntry, 128> noise_table;
std::array<ValueEntry, 128> color_map_table;
std::array<ValueEntry, 128> alpha_map_table;
std::array<ColorEntry, 256> color_table;
std::array<ColorDifferenceEntry, 256> color_diff_table;
private:
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int file_version)
{
ar & noise_table;
ar & color_map_table;
ar & alpha_map_table;
ar & color_table;
ar & color_diff_table;
}
} proctex;
struct Lighting {
union LutEntry {
// Used for raw access
u32 raw;
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
BitField<0, 12, u32> value; // 0.0.12 fixed point
// Used for efficient interpolation.
BitField<12, 11, u32> difference; // 0.0.11 fixed point
BitField<23, 1, u32> neg_difference;
float ToFloat() const {
return static_cast<float>(value) / 4095.f;
}
float DiffToFloat() const {
float diff = static_cast<float>(difference) / 2047.f;
return neg_difference ? -diff : diff;
}
template<class Archive>
void serialize(Archive & ar, const unsigned int file_version)
{
ar & raw;
}
};
std::array<std::array<LutEntry, 256>, 24> luts;
} lighting;
struct {
union LutEntry {
// Used for raw access
u32 raw;
BitField<0, 13, s32> difference; // 1.1.11 fixed point
BitField<13, 11, u32> value; // 0.0.11 fixed point
float ToFloat() const {
return static_cast<float>(value) / 2047.0f;
}
float DiffToFloat() const {
return static_cast<float>(difference) / 2047.0f;
}
};
std::array<LutEntry, 128> lut;
} fog;
#undef SERIALIZE_RAW
/// Current Pica command list
struct {
PAddr addr; // This exists only for serialization
const u32* head_ptr;
const u32* current_ptr;
u32 length;
} cmd_list;
/// Struct used to describe immediate mode rendering state
struct ImmediateModeState {
// Used to buffer partial vertices for immediate-mode rendering.
Shader::AttributeBuffer input_vertex;
// Index of the next attribute to be loaded into `input_vertex`.
u32 current_attribute = 0;
// Indicates the immediate mode just started and the geometry pipeline needs to reconfigure
bool reset_geometry_pipeline = true;
private:
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int file_version)
{
// ar & input_vertex;
ar & current_attribute;
ar & reset_geometry_pipeline;
}
} immediate;
// the geometry shader needs to be kept in the global state because some shaders relie on
// preserved register value across shader invocation.
// TODO: also bring the three vertex shader units here and implement the shader scheduler.
Shader::GSUnitState gs_unit;
GeometryPipeline geometry_pipeline;
// This is constructed with a dummy triangle topology
PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
int vs_float_regs_counter = 0;
u32 vs_uniform_write_buffer[4]{};
int gs_float_regs_counter = 0;
u32 gs_uniform_write_buffer[4]{};
int default_attr_counter = 0;
u32 default_attr_write_buffer[3]{};
private:
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int file_version)
{
ar & regs.reg_array;
// ar & vs;
// ar & gs;
// ar & input_default_attributes;
ar & proctex;
for (auto i = 0; i < lighting.luts.size(); i++) {
ar & lighting.luts[i];
}
ar & fog.lut;
ar & cmd_list.addr;
ar & cmd_list.length;
ar & immediate;
// ar & gs_unit;
// ar & geometry_pipeline;
// ar & primitive_assembler;
ar & vs_float_regs_counter;
ar & vs_uniform_write_buffer;
ar & gs_float_regs_counter;
ar & gs_uniform_write_buffer;
ar & default_attr_counter;
ar & default_attr_write_buffer;
boost::serialization::split_member(ar, *this, file_version);
}
template<class Archive>
void save(Archive & ar, const unsigned int file_version) const
{
ar << static_cast<u32>(cmd_list.current_ptr - cmd_list.head_ptr);
}
template<class Archive>
void load(Archive & ar, const unsigned int file_version)
{
u32 offset{};
ar >> offset;
cmd_list.head_ptr = (u32*)VideoCore::g_memory->GetPhysicalPointer(cmd_list.addr);
cmd_list.current_ptr = cmd_list.head_ptr + offset;
}
};
extern State g_state; ///< Current Pica state
} // namespace Pica