mirror of
https://github.com/Lime3DS/Lime3DS.git
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62e6c147ae
For better tracking of performance regressions on incoming changes, this change adds a way to dump frametime to file by changing an ini config option. This is intentionally hidden as its only useful to a small number of individuals, and not really applicable to the general userbase.
323 lines
9.5 KiB
C++
323 lines
9.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/frontend/applets/mii_selector.h"
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#include "core/frontend/applets/swkbd.h"
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#include "core/loader/loader.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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class ARM_Interface;
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namespace Frontend {
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class EmuWindow;
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}
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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class DspInterface;
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}
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namespace RPC {
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class RPCServer;
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}
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namespace Service {
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namespace SM {
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class ServiceManager;
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}
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namespace FS {
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class ArchiveManager;
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}
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} // namespace Service
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namespace Kernel {
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class KernelSystem;
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}
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namespace Cheats {
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class CheatEngine;
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}
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namespace VideoDumper {
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class Backend;
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}
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namespace Core {
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class Timing;
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class System {
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public:
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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static System& GetInstance() {
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return s_instance;
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}
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemMode, ///< Error determining the system mode
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ErrorLoader, ///< Error loading the specified application
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ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
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ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
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/// invalid format
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ErrorSystemFiles, ///< Error in finding system files
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ErrorVideoCore, ///< Error in the video core
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ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
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/// generic drivers installed
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ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
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/// OpenGL 3.3 or higher
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ShutdownRequested, ///< Emulated program requested a system shutdown
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ErrorUnknown ///< Any other error
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};
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/**
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* Run the core CPU loop
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* This function runs the core for the specified number of CPU instructions before trying to
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* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
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* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
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* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
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* update is requested (e.g. on a thread switch).
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* @param tight_loop If false, the CPU single-steps.
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* @return Result status, indicating whethor or not the operation succeeded.
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*/
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ResultStatus RunLoop(bool tight_loop = true);
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/**
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* Step the CPU one instruction
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* @return Result status, indicating whethor or not the operation succeeded.
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*/
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ResultStatus SingleStep();
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/// Shutdown the emulated system.
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void Shutdown();
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/// Shutdown and then load again
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void Reset();
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/// Request reset of the system
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void RequestReset() {
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reset_requested = true;
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}
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/// Request shutdown of the system
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void RequestShutdown() {
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shutdown_requested = true;
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}
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/**
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* Load an executable application.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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return cpu_core != nullptr;
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}
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/**
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* Returns a reference to the telemetry session for this emulation session.
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* @returns Reference to the telemetry session.
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*/
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Core::TelemetrySession& TelemetrySession() const {
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return *telemetry_session;
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}
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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PerfStats::Results GetAndResetPerfStats();
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/**
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* Gets a reference to the emulated CPU.
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* @returns A reference to the emulated CPU.
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*/
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ARM_Interface& CPU() {
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return *cpu_core;
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}
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/**
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* Gets a reference to the emulated DSP.
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* @returns A reference to the emulated DSP.
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*/
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AudioCore::DspInterface& DSP() {
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return *dsp_core;
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}
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/**
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* Gets a reference to the service manager.
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* @returns A reference to the service manager.
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*/
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Service::SM::ServiceManager& ServiceManager();
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/**
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* Gets a const reference to the service manager.
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* @returns A const reference to the service manager.
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*/
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const Service::SM::ServiceManager& ServiceManager() const;
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/// Gets a reference to the archive manager
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Service::FS::ArchiveManager& ArchiveManager();
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/// Gets a const reference to the archive manager
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const Service::FS::ArchiveManager& ArchiveManager() const;
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/// Gets a reference to the kernel
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Kernel::KernelSystem& Kernel();
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/// Gets a const reference to the kernel
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const Kernel::KernelSystem& Kernel() const;
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/// Gets a reference to the timing system
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Timing& CoreTiming();
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/// Gets a const reference to the timing system
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const Timing& CoreTiming() const;
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/// Gets a reference to the memory system
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Memory::MemorySystem& Memory();
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/// Gets a const reference to the memory system
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const Memory::MemorySystem& Memory() const;
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/// Gets a reference to the cheat engine
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Cheats::CheatEngine& CheatEngine();
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/// Gets a const reference to the cheat engine
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const Cheats::CheatEngine& CheatEngine() const;
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/// Gets a reference to the video dumper backend
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VideoDumper::Backend& VideoDumper();
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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std::unique_ptr<PerfStats> perf_stats = std::make_unique<PerfStats>(0);
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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}
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}
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const std::string& GetStatusDetails() const {
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return status_details;
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}
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Loader::AppLoader& GetAppLoader() const {
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return *app_loader;
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}
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/// Frontend Applets
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void RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector);
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void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
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std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
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return registered_mii_selector;
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}
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std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
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return registered_swkbd;
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}
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private:
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/**
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* Initialize the emulated system.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param system_mode The system mode.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode);
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/// Reschedule the core emulation
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void Reschedule();
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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/// ARM11 CPU core
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std::shared_ptr<ARM_Interface> cpu_core;
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/// DSP core
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std::unique_ptr<AudioCore::DspInterface> dsp_core;
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/// When true, signals that a reschedule should happen
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bool reschedule_pending{};
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/// Telemetry session for this emulation session
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std::unique_ptr<Core::TelemetrySession> telemetry_session;
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/// Service manager
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std::shared_ptr<Service::SM::ServiceManager> service_manager;
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/// Frontend applets
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std::shared_ptr<Frontend::MiiSelector> registered_mii_selector;
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std::shared_ptr<Frontend::SoftwareKeyboard> registered_swkbd;
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/// Cheats manager
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std::unique_ptr<Cheats::CheatEngine> cheat_engine;
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/// Video dumper backend
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std::unique_ptr<VideoDumper::Backend> video_dumper;
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/// RPC Server for scripting support
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std::unique_ptr<RPC::RPCServer> rpc_server;
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std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
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std::unique_ptr<Memory::MemorySystem> memory;
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std::unique_ptr<Kernel::KernelSystem> kernel;
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std::unique_ptr<Timing> timing;
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private:
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static System s_instance;
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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/// Saved variables for reset
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Frontend::EmuWindow* m_emu_window;
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std::string m_filepath;
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std::atomic<bool> reset_requested;
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std::atomic<bool> shutdown_requested;
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};
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inline ARM_Interface& CPU() {
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return System::GetInstance().CPU();
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}
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inline AudioCore::DspInterface& DSP() {
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return System::GetInstance().DSP();
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}
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} // namespace Core
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