Lime3DS/src/core/core.h
James Rowe 62e6c147ae Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
2019-08-14 21:17:27 -06:00

323 lines
9.5 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/frontend/applets/mii_selector.h"
#include "core/frontend/applets/swkbd.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
class ARM_Interface;
namespace Frontend {
class EmuWindow;
}
namespace Memory {
class MemorySystem;
}
namespace AudioCore {
class DspInterface;
}
namespace RPC {
class RPCServer;
}
namespace Service {
namespace SM {
class ServiceManager;
}
namespace FS {
class ArchiveManager;
}
} // namespace Service
namespace Kernel {
class KernelSystem;
}
namespace Cheats {
class CheatEngine;
}
namespace VideoDumper {
class Backend;
}
namespace Core {
class Timing;
class System {
public:
/**
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
ErrorNotInitialized, ///< Error trying to use core prior to initialization
ErrorGetLoader, ///< Error finding the correct application loader
ErrorSystemMode, ///< Error determining the system mode
ErrorLoader, ///< Error loading the specified application
ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
/// invalid format
ErrorSystemFiles, ///< Error in finding system files
ErrorVideoCore, ///< Error in the video core
ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
/// generic drivers installed
ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having
/// OpenGL 3.3 or higher
ShutdownRequested, ///< Emulated program requested a system shutdown
ErrorUnknown ///< Any other error
};
/**
* Run the core CPU loop
* This function runs the core for the specified number of CPU instructions before trying to
* update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU
* is not required to do a full dispatch with each instruction. NOTE: the number of instructions
* requested is not guaranteed to run, as this will be interrupted preemptively if a hardware
* update is requested (e.g. on a thread switch).
* @param tight_loop If false, the CPU single-steps.
* @return Result status, indicating whethor or not the operation succeeded.
*/
ResultStatus RunLoop(bool tight_loop = true);
/**
* Step the CPU one instruction
* @return Result status, indicating whethor or not the operation succeeded.
*/
ResultStatus SingleStep();
/// Shutdown the emulated system.
void Shutdown();
/// Shutdown and then load again
void Reset();
/// Request reset of the system
void RequestReset() {
reset_requested = true;
}
/// Request shutdown of the system
void RequestShutdown() {
shutdown_requested = true;
}
/**
* Load an executable application.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param filepath String path to the executable application to load on the host file system.
* @returns ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
* application).
* @returns True if the emulated system is powered on, otherwise false.
*/
bool IsPoweredOn() const {
return cpu_core != nullptr;
}
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
Core::TelemetrySession& TelemetrySession() const {
return *telemetry_session;
}
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
PerfStats::Results GetAndResetPerfStats();
/**
* Gets a reference to the emulated CPU.
* @returns A reference to the emulated CPU.
*/
ARM_Interface& CPU() {
return *cpu_core;
}
/**
* Gets a reference to the emulated DSP.
* @returns A reference to the emulated DSP.
*/
AudioCore::DspInterface& DSP() {
return *dsp_core;
}
/**
* Gets a reference to the service manager.
* @returns A reference to the service manager.
*/
Service::SM::ServiceManager& ServiceManager();
/**
* Gets a const reference to the service manager.
* @returns A const reference to the service manager.
*/
const Service::SM::ServiceManager& ServiceManager() const;
/// Gets a reference to the archive manager
Service::FS::ArchiveManager& ArchiveManager();
/// Gets a const reference to the archive manager
const Service::FS::ArchiveManager& ArchiveManager() const;
/// Gets a reference to the kernel
Kernel::KernelSystem& Kernel();
/// Gets a const reference to the kernel
const Kernel::KernelSystem& Kernel() const;
/// Gets a reference to the timing system
Timing& CoreTiming();
/// Gets a const reference to the timing system
const Timing& CoreTiming() const;
/// Gets a reference to the memory system
Memory::MemorySystem& Memory();
/// Gets a const reference to the memory system
const Memory::MemorySystem& Memory() const;
/// Gets a reference to the cheat engine
Cheats::CheatEngine& CheatEngine();
/// Gets a const reference to the cheat engine
const Cheats::CheatEngine& CheatEngine() const;
/// Gets a reference to the video dumper backend
VideoDumper::Backend& VideoDumper();
/// Gets a const reference to the video dumper backend
const VideoDumper::Backend& VideoDumper() const;
std::unique_ptr<PerfStats> perf_stats = std::make_unique<PerfStats>(0);
FrameLimiter frame_limiter;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
status = new_status;
if (details) {
status_details = details;
}
}
const std::string& GetStatusDetails() const {
return status_details;
}
Loader::AppLoader& GetAppLoader() const {
return *app_loader;
}
/// Frontend Applets
void RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector);
void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
return registered_mii_selector;
}
std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
return registered_swkbd;
}
private:
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
* input.
* @param system_mode The system mode.
* @return ResultStatus code, indicating if the operation succeeded.
*/
ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode);
/// Reschedule the core emulation
void Reschedule();
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
/// ARM11 CPU core
std::shared_ptr<ARM_Interface> cpu_core;
/// DSP core
std::unique_ptr<AudioCore::DspInterface> dsp_core;
/// When true, signals that a reschedule should happen
bool reschedule_pending{};
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// Frontend applets
std::shared_ptr<Frontend::MiiSelector> registered_mii_selector;
std::shared_ptr<Frontend::SoftwareKeyboard> registered_swkbd;
/// Cheats manager
std::unique_ptr<Cheats::CheatEngine> cheat_engine;
/// Video dumper backend
std::unique_ptr<VideoDumper::Backend> video_dumper;
/// RPC Server for scripting support
std::unique_ptr<RPC::RPCServer> rpc_server;
std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
std::unique_ptr<Memory::MemorySystem> memory;
std::unique_ptr<Kernel::KernelSystem> kernel;
std::unique_ptr<Timing> timing;
private:
static System s_instance;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Saved variables for reset
Frontend::EmuWindow* m_emu_window;
std::string m_filepath;
std::atomic<bool> reset_requested;
std::atomic<bool> shutdown_requested;
};
inline ARM_Interface& CPU() {
return System::GetInstance().CPU();
}
inline AudioCore::DspInterface& DSP() {
return System::GetInstance().DSP();
}
} // namespace Core