Lime3DS/src/video_core/CMakeLists.txt
Kevin Hartman cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00

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CMake

set(SRCS clipper.cpp
command_processor.cpp
primitive_assembly.cpp
rasterizer.cpp
utils.cpp
vertex_shader.cpp
video_core.cpp
renderer_opengl/renderer_opengl.cpp
renderer_opengl/gl_shader_util.cpp
debug_utils/debug_utils.cpp)
set(HEADERS clipper.h
command_processor.h
math.h
primitive_assembly.h
rasterizer.h
utils.h
video_core.h
renderer_base.h
vertex_shader.h
video_core.h
renderer_opengl/renderer_opengl.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_shaders.h
debug_utils/debug_utils.h)
add_library(video_core STATIC ${SRCS} ${HEADERS})